Add an upgrade rule
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@@ -18,7 +18,6 @@ using System.Linq;
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using System.Text;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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@@ -830,6 +829,27 @@ namespace OpenRA.Mods.Common.UtilityCommands
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RenameNodeKey(node, "WithTeslaChargeAnimation");
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}
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// Default values for ArrowSequence, CircleSequence and ClockSequence were changed (to null)
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if (engineVersion < 20170212)
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{
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var supportPowerNodes = new[] { "AirstrikePower", "ParatroopersPower", "NukePower" };
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if (supportPowerNodes.Any(s => node.Key.StartsWith(s, StringComparison.Ordinal)))
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{
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var arrow = node.Value.Nodes.FirstOrDefault(n => n.Key == "ArrowSequence");
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if (arrow == null)
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node.Value.Nodes.Add(new MiniYamlNode("ArrowSequence", "arrow"));
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var circle = node.Value.Nodes.FirstOrDefault(n => n.Key == "CircleSequence");
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if (circle == null)
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node.Value.Nodes.Add(new MiniYamlNode("CircleSequence", "circles"));
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var clock = node.Value.Nodes.FirstOrDefault(n => n.Key == "ClockSequence");
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if (clock == null)
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node.Value.Nodes.Add(new MiniYamlNode("ClockSequence", "clock"));
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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