From 4c9c8bf7fcc4cfbe2874aaacb134bf91b3311ae5 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 5 Nov 2018 03:14:08 +0100 Subject: [PATCH] Remove unused HarvesterEnemyAvoidanceRadius ...from HackyAI. This removal either got lost during rebase, or was simply forgotten to apply when partially rewriting HarvesterBotModule. --- OpenRA.Mods.Common/AI/HackyAI.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/OpenRA.Mods.Common/AI/HackyAI.cs b/OpenRA.Mods.Common/AI/HackyAI.cs index 2599efcf51..d5fac5a165 100644 --- a/OpenRA.Mods.Common/AI/HackyAI.cs +++ b/OpenRA.Mods.Common/AI/HackyAI.cs @@ -164,9 +164,6 @@ namespace OpenRA.Mods.Common.AI [Desc("Terrain types which are considered water for base building purposes.")] public readonly HashSet WaterTerrainTypes = new HashSet { "Water" }; - [Desc("Avoid enemy actors nearby when searching for a new resource patch. Should be somewhere near the max weapon range.")] - public readonly WDist HarvesterEnemyAvoidanceRadius = WDist.FromCells(8); - [Desc("Production queues AI uses for producing units.")] public readonly HashSet UnitQueues = new HashSet { "Vehicle", "Infantry", "Plane", "Ship", "Aircraft" };