GL error logging

This commit is contained in:
Caleb Anderson
2010-09-06 00:54:01 -05:00
committed by Chris Forbes
parent 0dddf12831
commit 4ca4d7b5dd

479
OpenRA.Gl/GraphicsDevice.cs Normal file → Executable file
View File

@@ -6,252 +6,263 @@
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
* see LICENSE. * see LICENSE.
*/ */
#endregion #endregion
using System; using System;
using System.Drawing; using System.Drawing;
using System.IO; using System.IO;
using System.Windows.Forms; using System.Windows.Forms;
using OpenRA.FileFormats.Graphics; using OpenRA.FileFormats.Graphics;
using Tao.Cg; using Tao.Cg;
using Tao.OpenGl; using Tao.OpenGl;
using Tao.Sdl; using Tao.Sdl;
[assembly: Renderer( typeof( OpenRA.GlRenderer.GraphicsDevice ))] [assembly: Renderer(typeof(OpenRA.GlRenderer.GraphicsDevice))]
namespace OpenRA.GlRenderer namespace OpenRA.GlRenderer
{ {
public class GraphicsDevice : IGraphicsDevice public class GraphicsDevice : IGraphicsDevice
{ {
Size windowSize; Size windowSize;
internal IntPtr cgContext; internal IntPtr cgContext;
internal int vertexProfile, fragmentProfile; internal int vertexProfile, fragmentProfile;
IntPtr surf; IntPtr surf;
public Size WindowSize { get { return windowSize; } } public Size WindowSize { get { return windowSize; } }
internal static void CheckGlError() public enum GlError
{ {
var n = Gl.glGetError(); GL_NO_ERROR = Gl.GL_NO_ERROR,
if (n != Gl.GL_NO_ERROR) GL_INVALID_ENUM = Gl.GL_INVALID_ENUM,
throw new InvalidOperationException("GL Error"); GL_INVALID_VALUE = Gl.GL_INVALID_VALUE,
} GL_STACK_OVERFLOW = Gl.GL_STACK_OVERFLOW,
GL_STACK_UNDERFLOW = Gl.GL_STACK_UNDERFLOW,
GL_OUT_OF_MEMORY = Gl.GL_OUT_OF_MEMORY,
GL_TABLE_TOO_LARGE = Gl.GL_TABLE_TOO_LARGE,
}
public GraphicsDevice(int width, int height, WindowMode window, bool vsync) internal static void CheckGlError()
{ {
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO); var n = Gl.glGetError();
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1); if (n != Gl.GL_NO_ERROR)
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8); throw new InvalidOperationException("GL Error: " + ((GlError)n).ToString());
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8); }
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | windowFlags);
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
CheckGlError(); public GraphicsDevice(int width, int height, WindowMode window, bool vsync)
{
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
windowSize = new Size(width, height); int windowFlags = 0;
switch (window)
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= (Environment.OSVersion.Platform == PlatformID.Win32NT) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
break;
default:
break;
}
cgContext = Cg.cgCreateContext(); surf = Sdl.SDL_SetVideoMode(width, height, 0, Sdl.SDL_OPENGL | windowFlags);
Cg.cgSetErrorCallback(CgErrorCallback); Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
CgGl.cgGLRegisterStates(cgContext); CheckGlError();
CgGl.cgGLSetManageTextureParameters(cgContext, true);
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
//Console.WriteLine("VP Profile: " + vertexProfile); windowSize = new Size(width, height);
//Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY); cgContext = Cg.cgCreateContext();
CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError();
Sdl.SDL_SetModState(0); // i have had enough. Cg.cgSetErrorCallback(CgErrorCallback);
}
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () => CgGl.cgGLRegisterStates(cgContext);
{ CgGl.cgGLSetManageTextureParameters(cgContext, true);
var err = Cg.cgGetError(); vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
var str = Cg.cgGetErrorString(err); fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
throw new InvalidOperationException(
string.Format("CG Error: {0}: {1}", err, str));
};
public void EnableScissor(int left, int top, int width, int height) //Console.WriteLine("VP Profile: " + vertexProfile);
{ //Console.WriteLine("FP Profile: " + fragmentProfile);
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
public void DisableScissor() Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
{ CheckGlError();
Gl.glDisable(Gl.GL_SCISSOR_TEST); Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError(); CheckGlError();
}
public void Begin() { } Sdl.SDL_SetModState(0); // i have had enough.
public void End() { } }
public void Clear(Color c) static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{ {
Gl.glClearColor(0, 0, 0, 0); var err = Cg.cgGetError();
CheckGlError(); var str = Cg.cgGetErrorString(err);
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); throw new InvalidOperationException(
CheckGlError(); string.Format("CG Error: {0}: {1}", err, str));
} };
MouseButtons lastButtonBits = (MouseButtons)0; public void EnableScissor(int left, int top, int width, int height)
{
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError();
}
static MouseButtons MakeButton(byte b) public void DisableScissor()
{ {
return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left Gl.glDisable(Gl.GL_SCISSOR_TEST);
: b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right CheckGlError();
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle }
: 0;
}
static Modifiers MakeModifiers(int raw) public void Begin() { }
{ public void End() { }
return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
}
bool HandleSpecialKey(KeyInput k) public void Clear(Color c)
{ {
switch (k.VirtKey) Gl.glClearColor(0, 0, 0, 0);
{ CheckGlError();
case Sdl.SDLK_F13: Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) CheckGlError();
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ") + ".bmp"; }
Sdl.SDL_SaveBMP(surf, path);
return true;
case Sdl.SDLK_F4: MouseButtons lastButtonBits = (MouseButtons)0;
if (k.Modifiers.HasModifier(Modifiers.Alt))
{
OpenRA.Game.Exit();
return true;
}
return false;
default: static MouseButtons MakeButton(byte b)
return false; {
} return b == Sdl.SDL_BUTTON_LEFT ? MouseButtons.Left
} : b == Sdl.SDL_BUTTON_RIGHT ? MouseButtons.Right
: b == Sdl.SDL_BUTTON_MIDDLE ? MouseButtons.Middle
: 0;
}
public void Present() static Modifiers MakeModifiers(int raw)
{ {
Sdl.SDL_GL_SwapBuffers(); return ((raw & Sdl.KMOD_ALT) != 0 ? Modifiers.Alt : 0)
| ((raw & Sdl.KMOD_CTRL) != 0 ? Modifiers.Ctrl : 0)
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
}
var mods = MakeModifiers(Sdl.SDL_GetModState()); bool HandleSpecialKey(KeyInput k)
Game.HandleModifierKeys(mods); {
switch (k.VirtKey)
{
case Sdl.SDLK_F13:
var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal)
+ Path.DirectorySeparatorChar + DateTime.UtcNow.ToString("OpenRA-yyyy-MM-ddThhmmssZ") + ".bmp";
Sdl.SDL_SaveBMP(surf, path);
return true;
case Sdl.SDLK_F4:
if (k.Modifiers.HasModifier(Modifiers.Alt))
{
OpenRA.Game.Exit();
return true;
}
return false;
default:
return false;
}
}
public void Present()
{
Sdl.SDL_GL_SwapBuffers();
var mods = MakeModifiers(Sdl.SDL_GetModState());
Game.HandleModifierKeys(mods);
MouseEventArgs pendingMotion = null; MouseEventArgs pendingMotion = null;
Sdl.SDL_Event e; Sdl.SDL_Event e;
while (Sdl.SDL_PollEvent(out e) != 0) while (Sdl.SDL_PollEvent(out e) != 0)
{ {
switch (e.type) switch (e.type)
{ {
case Sdl.SDL_QUIT: case Sdl.SDL_QUIT:
OpenRA.Game.Exit(); OpenRA.Game.Exit();
break; break;
case Sdl.SDL_MOUSEBUTTONDOWN: case Sdl.SDL_MOUSEBUTTONDOWN:
{ {
if (pendingMotion != null) if (pendingMotion != null)
{ {
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods); Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
pendingMotion = null; pendingMotion = null;
} }
var button = MakeButton(e.button.button); var button = MakeButton(e.button.button);
lastButtonBits |= button; lastButtonBits |= button;
Game.DispatchMouseInput(MouseInputEvent.Down, Game.DispatchMouseInput(MouseInputEvent.Down,
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
mods); mods);
} break; } break;
case Sdl.SDL_MOUSEBUTTONUP: case Sdl.SDL_MOUSEBUTTONUP:
{ {
if (pendingMotion != null) if (pendingMotion != null)
{ {
Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods); Game.DispatchMouseInput(MouseInputEvent.Move, pendingMotion, mods);
pendingMotion = null; pendingMotion = null;
} }
var button = MakeButton(e.button.button); var button = MakeButton(e.button.button);
lastButtonBits &= ~button; lastButtonBits &= ~button;
Game.DispatchMouseInput(MouseInputEvent.Up, Game.DispatchMouseInput(MouseInputEvent.Up,
new MouseEventArgs(button, 1, e.button.x, e.button.y, 0), new MouseEventArgs(button, 1, e.button.x, e.button.y, 0),
mods); mods);
} break; } break;
case Sdl.SDL_MOUSEMOTION: case Sdl.SDL_MOUSEMOTION:
{ {
pendingMotion = new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0); pendingMotion = new MouseEventArgs(lastButtonBits, 0, e.motion.x, e.motion.y, 0);
} break; } break;
case Sdl.SDL_KEYDOWN: case Sdl.SDL_KEYDOWN:
{ {
var keyEvent = new KeyInput var keyEvent = new KeyInput
{ {
Event = KeyInputEvent.Down, Event = KeyInputEvent.Down,
Modifiers = mods, Modifiers = mods,
KeyChar = (char) e.key.keysym.unicode, KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ), KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
VirtKey = e.key.keysym.sym VirtKey = e.key.keysym.sym
}; };
if (!HandleSpecialKey(keyEvent)) if (!HandleSpecialKey(keyEvent))
Game.HandleKeyEvent(keyEvent); Game.HandleKeyEvent(keyEvent);
} break; } break;
case Sdl.SDL_KEYUP: case Sdl.SDL_KEYUP:
{ {
var keyEvent = new KeyInput var keyEvent = new KeyInput
{ {
Event = KeyInputEvent.Up, Event = KeyInputEvent.Up,
Modifiers = mods, Modifiers = mods,
KeyChar = (char) e.key.keysym.unicode, KeyChar = (char)e.key.keysym.unicode,
KeyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ), KeyName = Sdl.SDL_GetKeyName(e.key.keysym.sym),
VirtKey = e.key.keysym.sym VirtKey = e.key.keysym.sym
}; };
Game.HandleKeyEvent(keyEvent); Game.HandleKeyEvent(keyEvent);
} break; } break;
} }
} }
if (pendingMotion != null) if (pendingMotion != null)
{ {
@@ -259,49 +270,49 @@ namespace OpenRA.GlRenderer
pendingMotion = null; pendingMotion = null;
} }
CheckGlError(); CheckGlError();
} }
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices) public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
{ {
Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start,
Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2)); Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
CheckGlError(); CheckGlError();
} }
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives) public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{ {
Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt),
Gl.GL_UNSIGNED_SHORT, IntPtr.Zero); Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
CheckGlError(); CheckGlError();
} }
static int ModeFromPrimitiveType(PrimitiveType pt) static int ModeFromPrimitiveType(PrimitiveType pt)
{ {
switch (pt) switch (pt)
{ {
case PrimitiveType.PointList: return Gl.GL_POINTS; case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES; case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES; case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
} }
throw new NotImplementedException(); throw new NotImplementedException();
} }
static int IndicesPerPrimitive(PrimitiveType pt) static int IndicesPerPrimitive(PrimitiveType pt)
{ {
switch (pt) switch (pt)
{ {
case PrimitiveType.PointList: return 1; case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2; case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3; case PrimitiveType.TriangleList: return 3;
} }
throw new NotImplementedException(); throw new NotImplementedException();
} }
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(this, size); } public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(this, size); }
public IIndexBuffer CreateIndexBuffer(int size) { return new IndexBuffer(this, size); } public IIndexBuffer CreateIndexBuffer(int size) { return new IndexBuffer(this, size); }
public ITexture CreateTexture() { return new Texture(this); } public ITexture CreateTexture() { return new Texture(this); }
public ITexture CreateTexture(Bitmap bitmap) { return new Texture(this, bitmap); } public ITexture CreateTexture(Bitmap bitmap) { return new Texture(this, bitmap); }
public IShader CreateShader(Stream stream) { return new Shader(this, stream); } public IShader CreateShader(Stream stream) { return new Shader(this, stream); }
} }
} }