Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.

This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
This commit is contained in:
Paul Chote
2013-04-15 22:31:09 +12:00
parent e545865599
commit 4ca777597f
16 changed files with 81 additions and 56 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new UnitTraitOrderTargeter<C4Demolishable>("C4", 6, "c4", true, false); }
get { yield return new TargetTypeOrderTargeter("C4", "C4", 6, "c4", true, false); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
@@ -62,7 +62,4 @@ namespace OpenRA.Mods.RA
return (order.OrderString == "C4") ? "Attack" : null;
}
}
class C4DemolishableInfo : TraitInfo<C4Demolishable> { }
class C4Demolishable { }
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
{
if( order.OrderID == "CaptureActor" )
if (order.OrderID == "CaptureActor")
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
return null;
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.RA
{
if (order.OrderString == "CaptureActor")
{
if (!CanCapture(order.TargetActor)) return;
if (!CanCapture(order.TargetActor))
return;
self.SetTargetLine(Target.FromOrder(order), Color.Red);
@@ -76,17 +77,17 @@ namespace OpenRA.Mods.RA
bool CanCapture(Actor target)
{
var c = target.TraitOrDefault<Capturable>();
return c != null && ( !c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally );
return c != null && (!c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally);
}
}
class CaptureOrderTargeter : UnitTraitOrderTargeter<Capturable>
class CaptureOrderTargeter : UnitOrderTargeter
{
readonly string[] captureTypes;
readonly Func<Actor, bool> useEnterCursor;
public CaptureOrderTargeter(string[] captureTypes, Func<Actor, bool> useEnterCursor)
: base( "CaptureActor", 6, "enter", true, true)
: base("CaptureActor", 6, "enter", true, true)
{
this.captureTypes = captureTypes;
this.useEnterCursor = useEnterCursor;
@@ -94,19 +95,26 @@ namespace OpenRA.Mods.RA
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
var ci = target.Info.Traits.Get<CapturableInfo>();
var playerRelationship = self.Owner.Stances[ target.Owner ];
var ci = target.Info.Traits.GetOrDefault<CapturableInfo>();
if (ci == null)
return false;
if( playerRelationship == Stance.Ally && !ci.AllowAllies ) return false;
if( playerRelationship == Stance.Enemy && !ci.AllowEnemies ) return false;
if( playerRelationship == Stance.Neutral && !ci.AllowNeutral ) return false;
var playerRelationship = self.Owner.Stances[target.Owner];
if (playerRelationship == Stance.Ally && !ci.AllowAllies)
return false;
if (playerRelationship == Stance.Enemy && !ci.AllowEnemies)
return false;
if (playerRelationship == Stance.Neutral && !ci.AllowNeutral)
return false;
IsQueued = forceQueued;
var Info = self.Info.Traits.Get<CapturesInfo>();
if (captureTypes.Contains(ci.Type))
{
cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new UnitTraitOrderTargeter<Building>("DemoAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("DemoDeploy", 5);
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
}
}
class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
class EngineerRepairOrderTargeter : UnitOrderTargeter
{
public EngineerRepairOrderTargeter()
: base("EngineerRepair", 6, "goldwrench", false, true) { }

View File

@@ -88,13 +88,14 @@ namespace OpenRA.Mods.RA
return false;
}
class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
class InfiltratorOrderTargeter : UnitOrderTargeter
{
readonly Func<Actor, bool> useEnterCursor;
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
: base("Infiltrate", 7, "enter", true, false)
{
ForceAttack=false;
ForceAttack = false;
this.useEnterCursor = useEnterCursor;
}
@@ -102,7 +103,10 @@ namespace OpenRA.Mods.RA
{
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.HasTrait<IAcceptInfiltrator>())
return false;
if (!useEnterCursor(target))
cursor = "enter-blocked";

View File

@@ -12,14 +12,14 @@ using System;
namespace OpenRA.Mods.RA.Orders
{
public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
public class EnterOrderTargeter<T> : UnitOrderTargeter
{
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
: base( order, priority, "enter", targetEnemy, targetAlly )
public EnterOrderTargeter(string order, int priority, bool targetEnemy, bool targetAlly,
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
: base (order, priority, "enter", targetEnemy, targetAlly)
{
this.canTarget = canTarget;
this.useEnterCursor = useEnterCursor;
@@ -27,8 +27,15 @@ namespace OpenRA.Mods.RA.Orders
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if( !canTarget( target ) ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.HasTrait<T>())
return false;
if (!canTarget(target))
return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
IsQueued = forceQueued;
return true;

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
@@ -57,17 +58,23 @@ namespace OpenRA.Mods.RA.Orders
public virtual bool IsQueued { get; protected set; }
}
public class UnitTraitOrderTargeter<T> : UnitOrderTargeter
public class TargetTypeOrderTargeter : UnitOrderTargeter
{
public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits )
: base( order, priority, cursor, targetEnemyUnits, targetAllyUnits )
string targetType;
public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
{
this.targetType = targetType;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if( !target.HasTrait<T>() ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
return false;
IsQueued = forceQueued;

View File

@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
yield return new TargetTypeOrderTargeter("Disguise", "Disguise", 7, "ability", true, true) { ForceAttack=false };
}
}

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
}
}
class SupplyTruckOrderTargeter : UnitTraitOrderTargeter<Building>
class SupplyTruckOrderTargeter : UnitOrderTargeter
{
public SupplyTruckOrderTargeter()
: base("DeliverSupplies", 5, "enter", false, true)
@@ -72,9 +72,14 @@ namespace OpenRA.Mods.RA
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor)) return false;
if (target.AppearsHostileTo(self)) return false;
if (!target.HasTrait<AcceptsSupplies>()) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (target.AppearsHostileTo(self))
return false;
if (!target.HasTrait<AcceptsSupplies>())
return false;
IsQueued = forceQueued;
return true;