Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get { yield return new UnitTraitOrderTargeter<C4Demolishable>("C4", 6, "c4", true, false); }
|
||||
get { yield return new TargetTypeOrderTargeter("C4", "C4", 6, "c4", true, false); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
@@ -62,7 +62,4 @@ namespace OpenRA.Mods.RA
|
||||
return (order.OrderString == "C4") ? "Attack" : null;
|
||||
}
|
||||
}
|
||||
|
||||
class C4DemolishableInfo : TraitInfo<C4Demolishable> { }
|
||||
class C4Demolishable { }
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "CaptureActor" )
|
||||
if (order.OrderID == "CaptureActor")
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
|
||||
return null;
|
||||
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (order.OrderString == "CaptureActor")
|
||||
{
|
||||
if (!CanCapture(order.TargetActor)) return;
|
||||
if (!CanCapture(order.TargetActor))
|
||||
return;
|
||||
|
||||
self.SetTargetLine(Target.FromOrder(order), Color.Red);
|
||||
|
||||
@@ -76,17 +77,17 @@ namespace OpenRA.Mods.RA
|
||||
bool CanCapture(Actor target)
|
||||
{
|
||||
var c = target.TraitOrDefault<Capturable>();
|
||||
return c != null && ( !c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally );
|
||||
return c != null && (!c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally);
|
||||
}
|
||||
}
|
||||
|
||||
class CaptureOrderTargeter : UnitTraitOrderTargeter<Capturable>
|
||||
class CaptureOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
readonly string[] captureTypes;
|
||||
readonly Func<Actor, bool> useEnterCursor;
|
||||
|
||||
public CaptureOrderTargeter(string[] captureTypes, Func<Actor, bool> useEnterCursor)
|
||||
: base( "CaptureActor", 6, "enter", true, true)
|
||||
: base("CaptureActor", 6, "enter", true, true)
|
||||
{
|
||||
this.captureTypes = captureTypes;
|
||||
this.useEnterCursor = useEnterCursor;
|
||||
@@ -94,19 +95,26 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||
return false;
|
||||
|
||||
var ci = target.Info.Traits.Get<CapturableInfo>();
|
||||
var playerRelationship = self.Owner.Stances[ target.Owner ];
|
||||
var ci = target.Info.Traits.GetOrDefault<CapturableInfo>();
|
||||
if (ci == null)
|
||||
return false;
|
||||
|
||||
if( playerRelationship == Stance.Ally && !ci.AllowAllies ) return false;
|
||||
if( playerRelationship == Stance.Enemy && !ci.AllowEnemies ) return false;
|
||||
if( playerRelationship == Stance.Neutral && !ci.AllowNeutral ) return false;
|
||||
var playerRelationship = self.Owner.Stances[target.Owner];
|
||||
if (playerRelationship == Stance.Ally && !ci.AllowAllies)
|
||||
return false;
|
||||
|
||||
if (playerRelationship == Stance.Enemy && !ci.AllowEnemies)
|
||||
return false;
|
||||
|
||||
if (playerRelationship == Stance.Neutral && !ci.AllowNeutral)
|
||||
return false;
|
||||
|
||||
IsQueued = forceQueued;
|
||||
|
||||
var Info = self.Info.Traits.Get<CapturesInfo>();
|
||||
|
||||
if (captureTypes.Contains(ci.Type))
|
||||
{
|
||||
cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new UnitTraitOrderTargeter<Building>("DemoAttack", 5, "attack", true, false) { ForceAttack = false };
|
||||
yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
|
||||
yield return new DeployOrderTargeter("DemoDeploy", 5);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
|
||||
class EngineerRepairOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
public EngineerRepairOrderTargeter()
|
||||
: base("EngineerRepair", 6, "goldwrench", false, true) { }
|
||||
|
||||
@@ -88,13 +88,14 @@ namespace OpenRA.Mods.RA
|
||||
return false;
|
||||
}
|
||||
|
||||
class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
|
||||
class InfiltratorOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
readonly Func<Actor, bool> useEnterCursor;
|
||||
|
||||
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
|
||||
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
|
||||
: base("Infiltrate", 7, "enter", true, false)
|
||||
{
|
||||
ForceAttack=false;
|
||||
ForceAttack = false;
|
||||
this.useEnterCursor = useEnterCursor;
|
||||
}
|
||||
|
||||
@@ -102,7 +103,10 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||
return false;
|
||||
|
||||
|
||||
if (!target.HasTrait<IAcceptInfiltrator>())
|
||||
return false;
|
||||
|
||||
if (!useEnterCursor(target))
|
||||
cursor = "enter-blocked";
|
||||
|
||||
|
||||
@@ -12,14 +12,14 @@ using System;
|
||||
|
||||
namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
|
||||
public class EnterOrderTargeter<T> : UnitOrderTargeter
|
||||
{
|
||||
readonly Func<Actor, bool> canTarget;
|
||||
readonly Func<Actor, bool> useEnterCursor;
|
||||
|
||||
public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
|
||||
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
|
||||
: base( order, priority, "enter", targetEnemy, targetAlly )
|
||||
public EnterOrderTargeter(string order, int priority, bool targetEnemy, bool targetAlly,
|
||||
Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
|
||||
: base (order, priority, "enter", targetEnemy, targetAlly)
|
||||
{
|
||||
this.canTarget = canTarget;
|
||||
this.useEnterCursor = useEnterCursor;
|
||||
@@ -27,8 +27,15 @@ namespace OpenRA.Mods.RA.Orders
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
|
||||
if( !canTarget( target ) ) return false;
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||
return false;
|
||||
|
||||
if (!target.HasTrait<T>())
|
||||
return false;
|
||||
|
||||
if (!canTarget(target))
|
||||
return false;
|
||||
|
||||
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
|
||||
IsQueued = forceQueued;
|
||||
return true;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Orders
|
||||
@@ -57,17 +58,23 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public virtual bool IsQueued { get; protected set; }
|
||||
}
|
||||
|
||||
public class UnitTraitOrderTargeter<T> : UnitOrderTargeter
|
||||
public class TargetTypeOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits )
|
||||
: base( order, priority, cursor, targetEnemyUnits, targetAllyUnits )
|
||||
string targetType;
|
||||
|
||||
public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
|
||||
: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
|
||||
{
|
||||
this.targetType = targetType;
|
||||
}
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
|
||||
if( !target.HasTrait<T>() ) return false;
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||
return false;
|
||||
|
||||
if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
|
||||
return false;
|
||||
|
||||
IsQueued = forceQueued;
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
|
||||
yield return new TargetTypeOrderTargeter("Disguise", "Disguise", 7, "ability", true, true) { ForceAttack=false };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
class SupplyTruckOrderTargeter : UnitTraitOrderTargeter<Building>
|
||||
class SupplyTruckOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
public SupplyTruckOrderTargeter()
|
||||
: base("DeliverSupplies", 5, "enter", false, true)
|
||||
@@ -72,9 +72,14 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
|
||||
{
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor)) return false;
|
||||
if (target.AppearsHostileTo(self)) return false;
|
||||
if (!target.HasTrait<AcceptsSupplies>()) return false;
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
|
||||
return false;
|
||||
|
||||
if (target.AppearsHostileTo(self))
|
||||
return false;
|
||||
|
||||
if (!target.HasTrait<AcceptsSupplies>())
|
||||
return false;
|
||||
|
||||
IsQueued = forceQueued;
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user