Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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@@ -88,13 +88,14 @@ namespace OpenRA.Mods.RA
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return false;
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}
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class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
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class InfiltratorOrderTargeter : UnitOrderTargeter
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{
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readonly Func<Actor, bool> useEnterCursor;
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
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: base("Infiltrate", 7, "enter", true, false)
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{
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ForceAttack=false;
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ForceAttack = false;
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this.useEnterCursor = useEnterCursor;
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}
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@@ -102,7 +103,10 @@ namespace OpenRA.Mods.RA
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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if (!target.HasTrait<IAcceptInfiltrator>())
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return false;
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if (!useEnterCursor(target))
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cursor = "enter-blocked";
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