Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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@@ -12,14 +12,14 @@ using System;
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namespace OpenRA.Mods.RA.Orders
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{
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public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
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public class EnterOrderTargeter<T> : UnitOrderTargeter
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{
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> useEnterCursor;
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public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
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: base( order, priority, "enter", targetEnemy, targetAlly )
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public EnterOrderTargeter(string order, int priority, bool targetEnemy, bool targetAlly,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
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: base (order, priority, "enter", targetEnemy, targetAlly)
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{
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this.canTarget = canTarget;
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this.useEnterCursor = useEnterCursor;
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@@ -27,8 +27,15 @@ namespace OpenRA.Mods.RA.Orders
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
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if( !canTarget( target ) ) return false;
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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if (!target.HasTrait<T>())
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return false;
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if (!canTarget(target))
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return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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IsQueued = forceQueued;
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return true;
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