Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.

This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
This commit is contained in:
Paul Chote
2013-04-15 22:31:09 +12:00
parent e545865599
commit 4ca777597f
16 changed files with 81 additions and 56 deletions

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
@@ -57,17 +58,23 @@ namespace OpenRA.Mods.RA.Orders
public virtual bool IsQueued { get; protected set; }
}
public class UnitTraitOrderTargeter<T> : UnitOrderTargeter
public class TargetTypeOrderTargeter : UnitOrderTargeter
{
public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits )
: base( order, priority, cursor, targetEnemyUnits, targetAllyUnits )
string targetType;
public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
{
this.targetType = targetType;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if( !target.HasTrait<T>() ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
return false;
IsQueued = forceQueued;