Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<IOrderTargeter> Orders
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public IEnumerable<IOrderTargeter> Orders
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{
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{
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get { yield return new UnitTraitOrderTargeter<C4Demolishable>("C4", 6, "c4", true, false); }
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get { yield return new TargetTypeOrderTargeter("C4", "C4", 6, "c4", true, false); }
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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@@ -62,7 +62,4 @@ namespace OpenRA.Mods.RA
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return (order.OrderString == "C4") ? "Attack" : null;
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return (order.OrderString == "C4") ? "Attack" : null;
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}
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}
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}
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}
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class C4DemolishableInfo : TraitInfo<C4Demolishable> { }
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class C4Demolishable { }
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}
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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{
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if( order.OrderID == "CaptureActor" )
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if (order.OrderID == "CaptureActor")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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return null;
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@@ -64,7 +64,8 @@ namespace OpenRA.Mods.RA
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{
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{
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if (order.OrderString == "CaptureActor")
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if (order.OrderString == "CaptureActor")
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{
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{
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if (!CanCapture(order.TargetActor)) return;
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if (!CanCapture(order.TargetActor))
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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@@ -76,17 +77,17 @@ namespace OpenRA.Mods.RA
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bool CanCapture(Actor target)
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bool CanCapture(Actor target)
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{
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{
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var c = target.TraitOrDefault<Capturable>();
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var c = target.TraitOrDefault<Capturable>();
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return c != null && ( !c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally );
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return c != null && (!c.CaptureInProgress || c.Captor.Owner.Stances[self.Owner] != Stance.Ally);
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}
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}
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}
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}
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class CaptureOrderTargeter : UnitTraitOrderTargeter<Capturable>
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class CaptureOrderTargeter : UnitOrderTargeter
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{
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{
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readonly string[] captureTypes;
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readonly string[] captureTypes;
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readonly Func<Actor, bool> useEnterCursor;
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readonly Func<Actor, bool> useEnterCursor;
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public CaptureOrderTargeter(string[] captureTypes, Func<Actor, bool> useEnterCursor)
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public CaptureOrderTargeter(string[] captureTypes, Func<Actor, bool> useEnterCursor)
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: base( "CaptureActor", 6, "enter", true, true)
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: base("CaptureActor", 6, "enter", true, true)
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{
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{
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this.captureTypes = captureTypes;
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this.captureTypes = captureTypes;
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this.useEnterCursor = useEnterCursor;
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this.useEnterCursor = useEnterCursor;
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@@ -94,19 +95,26 @@ namespace OpenRA.Mods.RA
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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var ci = target.Info.Traits.Get<CapturableInfo>();
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var ci = target.Info.Traits.GetOrDefault<CapturableInfo>();
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var playerRelationship = self.Owner.Stances[ target.Owner ];
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if (ci == null)
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return false;
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if( playerRelationship == Stance.Ally && !ci.AllowAllies ) return false;
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var playerRelationship = self.Owner.Stances[target.Owner];
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if( playerRelationship == Stance.Enemy && !ci.AllowEnemies ) return false;
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if (playerRelationship == Stance.Ally && !ci.AllowAllies)
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if( playerRelationship == Stance.Neutral && !ci.AllowNeutral ) return false;
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return false;
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if (playerRelationship == Stance.Enemy && !ci.AllowEnemies)
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return false;
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if (playerRelationship == Stance.Neutral && !ci.AllowNeutral)
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return false;
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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var Info = self.Info.Traits.Get<CapturesInfo>();
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var Info = self.Info.Traits.Get<CapturesInfo>();
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if (captureTypes.Contains(ci.Type))
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if (captureTypes.Contains(ci.Type))
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{
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{
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cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";
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cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
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{
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{
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get
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get
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{
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{
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yield return new UnitTraitOrderTargeter<Building>("DemoAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new DeployOrderTargeter("DemoDeploy", 5);
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yield return new DeployOrderTargeter("DemoDeploy", 5);
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}
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}
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}
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}
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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}
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class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
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class EngineerRepairOrderTargeter : UnitOrderTargeter
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{
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{
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public EngineerRepairOrderTargeter()
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public EngineerRepairOrderTargeter()
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: base("EngineerRepair", 6, "goldwrench", false, true) { }
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: base("EngineerRepair", 6, "goldwrench", false, true) { }
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@@ -88,13 +88,14 @@ namespace OpenRA.Mods.RA
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return false;
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return false;
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}
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}
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class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
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class InfiltratorOrderTargeter : UnitOrderTargeter
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{
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{
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readonly Func<Actor, bool> useEnterCursor;
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readonly Func<Actor, bool> useEnterCursor;
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
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public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
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: base("Infiltrate", 7, "enter", true, false)
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{
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{
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ForceAttack=false;
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ForceAttack = false;
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this.useEnterCursor = useEnterCursor;
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this.useEnterCursor = useEnterCursor;
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}
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}
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@@ -102,7 +103,10 @@ namespace OpenRA.Mods.RA
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{
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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return false;
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return false;
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if (!target.HasTrait<IAcceptInfiltrator>())
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return false;
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if (!useEnterCursor(target))
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if (!useEnterCursor(target))
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cursor = "enter-blocked";
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cursor = "enter-blocked";
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@@ -12,14 +12,14 @@ using System;
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namespace OpenRA.Mods.RA.Orders
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namespace OpenRA.Mods.RA.Orders
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{
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{
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public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
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public class EnterOrderTargeter<T> : UnitOrderTargeter
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{
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{
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> canTarget;
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readonly Func<Actor, bool> useEnterCursor;
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readonly Func<Actor, bool> useEnterCursor;
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public EnterOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly,
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public EnterOrderTargeter(string order, int priority, bool targetEnemy, bool targetAlly,
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor )
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Func<Actor, bool> canTarget, Func<Actor, bool> useEnterCursor)
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: base( order, priority, "enter", targetEnemy, targetAlly )
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: base (order, priority, "enter", targetEnemy, targetAlly)
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{
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{
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this.canTarget = canTarget;
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this.canTarget = canTarget;
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this.useEnterCursor = useEnterCursor;
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this.useEnterCursor = useEnterCursor;
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@@ -27,8 +27,15 @@ namespace OpenRA.Mods.RA.Orders
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if( !canTarget( target ) ) return false;
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return false;
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if (!target.HasTrait<T>())
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return false;
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if (!canTarget(target))
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return false;
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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return true;
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return true;
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@@ -10,6 +10,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Orders
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namespace OpenRA.Mods.RA.Orders
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@@ -57,17 +58,23 @@ namespace OpenRA.Mods.RA.Orders
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public virtual bool IsQueued { get; protected set; }
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public virtual bool IsQueued { get; protected set; }
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}
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}
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public class UnitTraitOrderTargeter<T> : UnitOrderTargeter
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public class TargetTypeOrderTargeter : UnitOrderTargeter
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{
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{
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public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits )
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string targetType;
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: base( order, priority, cursor, targetEnemyUnits, targetAllyUnits )
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public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
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: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
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{
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{
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this.targetType = targetType;
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}
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}
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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{
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if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if( !target.HasTrait<T>() ) return false;
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return false;
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if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
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return false;
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
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{
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{
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get
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get
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{
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{
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yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
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yield return new TargetTypeOrderTargeter("Disguise", "Disguise", 7, "ability", true, true) { ForceAttack=false };
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}
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}
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}
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}
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
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}
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}
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}
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}
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class SupplyTruckOrderTargeter : UnitTraitOrderTargeter<Building>
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class SupplyTruckOrderTargeter : UnitOrderTargeter
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{
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{
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public SupplyTruckOrderTargeter()
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public SupplyTruckOrderTargeter()
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: base("DeliverSupplies", 5, "enter", false, true)
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: base("DeliverSupplies", 5, "enter", false, true)
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@@ -72,9 +72,14 @@ namespace OpenRA.Mods.RA
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
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{
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{
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor)) return false;
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if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
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if (target.AppearsHostileTo(self)) return false;
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return false;
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if (!target.HasTrait<AcceptsSupplies>()) return false;
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if (target.AppearsHostileTo(self))
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return false;
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if (!target.HasTrait<AcceptsSupplies>())
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return false;
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IsQueued = forceQueued;
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IsQueued = forceQueued;
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return true;
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return true;
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@@ -208,7 +208,7 @@
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Selectable:
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Selectable:
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Priority: 3
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Priority: 3
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground
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TargetTypes: Ground, C4
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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RepairableBuilding:
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RepairableBuilding:
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@@ -225,7 +225,7 @@
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Selectable:
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Selectable:
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Priority: 3
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Priority: 3
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground
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TargetTypes: Ground, C4
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Armor:
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Armor:
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Type: Wood
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Type: Wood
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RepairableBuilding:
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RepairableBuilding:
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@@ -267,7 +267,6 @@
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Sellable:
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Sellable:
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Capturable:
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Capturable:
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CapturableBar:
|
CapturableBar:
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C4Demolishable:
|
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DebugMuzzlePositions:
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DebugMuzzlePositions:
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|
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^CivBuilding:
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^CivBuilding:
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@@ -339,7 +338,7 @@
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Adjacent: 7
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Adjacent: 7
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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TargetableBuilding:
|
TargetableBuilding:
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TargetTypes: Ground
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TargetTypes: Ground, C4
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Wall:
|
Wall:
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CrushClasses: wall
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CrushClasses: wall
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CrushSound: sandbag2.aud
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CrushSound: sandbag2.aud
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@@ -356,7 +355,6 @@
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RelativeToTopLeft: yes
|
RelativeToTopLeft: yes
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AutoTargetIgnore:
|
AutoTargetIgnore:
|
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Sellable:
|
Sellable:
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C4Demolishable:
|
|
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|
|
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^Tree:
|
^Tree:
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Tooltip:
|
Tooltip:
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|
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@@ -215,7 +215,7 @@
|
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Selectable:
|
Selectable:
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Priority: 2
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Priority: 2
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TargetableBuilding:
|
TargetableBuilding:
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TargetTypes: Ground
|
TargetTypes: Ground, C4
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Building:
|
Building:
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Dimensions: 1,1
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Dimensions: 1,1
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Footprint: x
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Footprint: x
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@@ -263,6 +263,5 @@
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Types:Building
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Types:Building
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Sellable:
|
Sellable:
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GivesBounty:
|
GivesBounty:
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C4Demolishable:
|
|
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DebugMuzzlePositions:
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DebugMuzzlePositions:
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Bib:
|
Bib:
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@@ -433,7 +433,7 @@ WALL:
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#Selectable:
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#Selectable:
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# Priority: 1
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# Priority: 1
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TargetableBuilding:
|
TargetableBuilding:
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TargetTypes: Ground
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TargetTypes: Ground, C4
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RenderBuildingWall:
|
RenderBuildingWall:
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HasMakeAnimation: false
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HasMakeAnimation: false
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#GivesExperience:
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#GivesExperience:
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@@ -83,7 +83,7 @@
|
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Selectable:
|
Selectable:
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Voice: GenericVoice
|
Voice: GenericVoice
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TargetableUnit:
|
TargetableUnit:
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TargetTypes: Ground
|
TargetTypes: Ground, Disguise
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RenderInfantry:
|
RenderInfantry:
|
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AutoTarget:
|
AutoTarget:
|
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AttackMove:
|
AttackMove:
|
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@@ -164,7 +164,7 @@
|
|||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
Priority: 3
|
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TargetableBuilding:
|
TargetableBuilding:
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TargetTypes: Ground
|
TargetTypes: Ground, C4, DemoTruck
|
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Building:
|
Building:
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Dimensions: 1,1
|
Dimensions: 1,1
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Footprint: x
|
Footprint: x
|
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@@ -210,7 +210,7 @@
|
|||||||
Selectable:
|
Selectable:
|
||||||
Priority: 1
|
Priority: 1
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground, C4, DemoTruck
|
||||||
RenderBuildingWall:
|
RenderBuildingWall:
|
||||||
HasMakeAnimation: false
|
HasMakeAnimation: false
|
||||||
Palette: terrain
|
Palette: terrain
|
||||||
|
|||||||
@@ -246,7 +246,8 @@ BARL:
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
-C4Demolishable:
|
TargetableBuilding:
|
||||||
|
TargetTypes: Ground, DemoTruck
|
||||||
|
|
||||||
BRL3:
|
BRL3:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
@@ -261,7 +262,8 @@ BRL3:
|
|||||||
AutoTargetIgnore:
|
AutoTargetIgnore:
|
||||||
Armor:
|
Armor:
|
||||||
Type: Light
|
Type: Light
|
||||||
-C4Demolishable:
|
TargetableBuilding:
|
||||||
|
TargetTypes: Ground, DemoTruck
|
||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
|
|||||||
@@ -96,7 +96,7 @@
|
|||||||
Selectable:
|
Selectable:
|
||||||
Voice: GenericVoice
|
Voice: GenericVoice
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground, Disguise
|
||||||
RenderInfantry:
|
RenderInfantry:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
DebugRetiliateAgainstAggressor:
|
DebugRetiliateAgainstAggressor:
|
||||||
@@ -196,7 +196,7 @@
|
|||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
Priority: 3
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground, C4, DemoTruck
|
||||||
Building:
|
Building:
|
||||||
Dimensions: 1,1
|
Dimensions: 1,1
|
||||||
Footprint: x
|
Footprint: x
|
||||||
@@ -227,7 +227,6 @@
|
|||||||
AcceptsSupplies:
|
AcceptsSupplies:
|
||||||
GivesBounty:
|
GivesBounty:
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
C4Demolishable:
|
|
||||||
DebugMuzzlePositions:
|
DebugMuzzlePositions:
|
||||||
|
|
||||||
^Wall:
|
^Wall:
|
||||||
@@ -249,7 +248,7 @@
|
|||||||
Selectable:
|
Selectable:
|
||||||
Priority: 1
|
Priority: 1
|
||||||
TargetableBuilding:
|
TargetableBuilding:
|
||||||
TargetTypes: Ground
|
TargetTypes: Ground, C4, DemoTruck
|
||||||
RenderBuildingWall:
|
RenderBuildingWall:
|
||||||
HasMakeAnimation: false
|
HasMakeAnimation: false
|
||||||
Palette: terrain
|
Palette: terrain
|
||||||
@@ -262,7 +261,6 @@
|
|||||||
Types:Wall
|
Types:Wall
|
||||||
Sellable:
|
Sellable:
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
C4Demolishable:
|
|
||||||
|
|
||||||
^TechBuilding:
|
^TechBuilding:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
|||||||
Reference in New Issue
Block a user