Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.

This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
This commit is contained in:
Paul Chote
2013-04-15 22:31:09 +12:00
parent e545865599
commit 4ca777597f
16 changed files with 81 additions and 56 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new UnitTraitOrderTargeter<C4Demolishable>("C4", 6, "c4", true, false); }
get { yield return new TargetTypeOrderTargeter("C4", "C4", 6, "c4", true, false); }
}
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
@@ -62,7 +62,4 @@ namespace OpenRA.Mods.RA
return (order.OrderString == "C4") ? "Attack" : null;
}
}
class C4DemolishableInfo : TraitInfo<C4Demolishable> { }
class C4Demolishable { }
}

View File

@@ -64,7 +64,8 @@ namespace OpenRA.Mods.RA
{
if (order.OrderString == "CaptureActor")
{
if (!CanCapture(order.TargetActor)) return;
if (!CanCapture(order.TargetActor))
return;
self.SetTargetLine(Target.FromOrder(order), Color.Red);
@@ -80,7 +81,7 @@ namespace OpenRA.Mods.RA
}
}
class CaptureOrderTargeter : UnitTraitOrderTargeter<Capturable>
class CaptureOrderTargeter : UnitOrderTargeter
{
readonly string[] captureTypes;
readonly Func<Actor, bool> useEnterCursor;
@@ -94,19 +95,26 @@ namespace OpenRA.Mods.RA
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
var ci = target.Info.Traits.GetOrDefault<CapturableInfo>();
if (ci == null)
return false;
var ci = target.Info.Traits.Get<CapturableInfo>();
var playerRelationship = self.Owner.Stances[target.Owner];
if (playerRelationship == Stance.Ally && !ci.AllowAllies)
return false;
if( playerRelationship == Stance.Ally && !ci.AllowAllies ) return false;
if( playerRelationship == Stance.Enemy && !ci.AllowEnemies ) return false;
if( playerRelationship == Stance.Neutral && !ci.AllowNeutral ) return false;
if (playerRelationship == Stance.Enemy && !ci.AllowEnemies)
return false;
if (playerRelationship == Stance.Neutral && !ci.AllowNeutral)
return false;
IsQueued = forceQueued;
var Info = self.Info.Traits.Get<CapturesInfo>();
if (captureTypes.Contains(ci.Type))
{
cursor = (Info.WastedAfterwards) ? (useEnterCursor(target) ? "enter" : "enter-blocked") : "attack";

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new UnitTraitOrderTargeter<Building>("DemoAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("DemoDeploy", 5);
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
}
}
class EngineerRepairOrderTargeter : UnitTraitOrderTargeter<Building>
class EngineerRepairOrderTargeter : UnitOrderTargeter
{
public EngineerRepairOrderTargeter()
: base("EngineerRepair", 6, "goldwrench", false, true) { }

View File

@@ -88,11 +88,12 @@ namespace OpenRA.Mods.RA
return false;
}
class InfiltratorOrderTargeter : UnitTraitOrderTargeter<IAcceptInfiltrator>
class InfiltratorOrderTargeter : UnitOrderTargeter
{
readonly Func<Actor, bool> useEnterCursor;
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor) : base("Infiltrate", 7, "enter", true, false)
public InfiltratorOrderTargeter(Func<Actor, bool> useEnterCursor)
: base("Infiltrate", 7, "enter", true, false)
{
ForceAttack = false;
this.useEnterCursor = useEnterCursor;
@@ -103,6 +104,9 @@ namespace OpenRA.Mods.RA
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.HasTrait<IAcceptInfiltrator>())
return false;
if (!useEnterCursor(target))
cursor = "enter-blocked";

View File

@@ -12,7 +12,7 @@ using System;
namespace OpenRA.Mods.RA.Orders
{
public class EnterOrderTargeter<T> : UnitTraitOrderTargeter<T>
public class EnterOrderTargeter<T> : UnitOrderTargeter
{
readonly Func<Actor, bool> canTarget;
readonly Func<Actor, bool> useEnterCursor;
@@ -27,8 +27,15 @@ namespace OpenRA.Mods.RA.Orders
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if( !canTarget( target ) ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.HasTrait<T>())
return false;
if (!canTarget(target))
return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";
IsQueued = forceQueued;
return true;

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
@@ -57,17 +58,23 @@ namespace OpenRA.Mods.RA.Orders
public virtual bool IsQueued { get; protected set; }
}
public class UnitTraitOrderTargeter<T> : UnitOrderTargeter
public class TargetTypeOrderTargeter : UnitOrderTargeter
{
public UnitTraitOrderTargeter( string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits )
string targetType;
public TargetTypeOrderTargeter(string targetType, string order, int priority, string cursor, bool targetEnemyUnits, bool targetAllyUnits)
: base(order, priority, cursor, targetEnemyUnits, targetAllyUnits)
{
this.targetType = targetType;
}
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if( !base.CanTargetActor( self, target, forceAttack, forceQueued, ref cursor ) ) return false;
if( !target.HasTrait<T>() ) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (!target.TraitsImplementing<ITargetable>().Any(t => t.TargetTypes.Contains(targetType)))
return false;
IsQueued = forceQueued;

View File

@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new UnitTraitOrderTargeter<RenderInfantry>("Disguise", 7, "ability", true, true) { ForceAttack=false };
yield return new TargetTypeOrderTargeter("Disguise", "Disguise", 7, "ability", true, true) { ForceAttack=false };
}
}

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
}
}
class SupplyTruckOrderTargeter : UnitTraitOrderTargeter<Building>
class SupplyTruckOrderTargeter : UnitOrderTargeter
{
public SupplyTruckOrderTargeter()
: base("DeliverSupplies", 5, "enter", false, true)
@@ -72,9 +72,14 @@ namespace OpenRA.Mods.RA
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceQueued, ref string cursor)
{
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor)) return false;
if (target.AppearsHostileTo(self)) return false;
if (!target.HasTrait<AcceptsSupplies>()) return false;
if (!base.CanTargetActor(self, target, forceAttack, forceQueued, ref cursor))
return false;
if (target.AppearsHostileTo(self))
return false;
if (!target.HasTrait<AcceptsSupplies>())
return false;
IsQueued = forceQueued;
return true;

View File

@@ -208,7 +208,7 @@
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4
Armor:
Type: Wood
RepairableBuilding:

View File

@@ -225,7 +225,7 @@
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4
Armor:
Type: Wood
RepairableBuilding:
@@ -267,7 +267,6 @@
Sellable:
Capturable:
CapturableBar:
C4Demolishable:
DebugMuzzlePositions:
^CivBuilding:
@@ -339,7 +338,7 @@
Adjacent: 7
TerrainTypes: Clear,Road
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4
Wall:
CrushClasses: wall
CrushSound: sandbag2.aud
@@ -356,7 +355,6 @@
RelativeToTopLeft: yes
AutoTargetIgnore:
Sellable:
C4Demolishable:
^Tree:
Tooltip:

View File

@@ -215,7 +215,7 @@
Selectable:
Priority: 2
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
@@ -263,6 +263,5 @@
Types:Building
Sellable:
GivesBounty:
C4Demolishable:
DebugMuzzlePositions:
Bib:

View File

@@ -433,7 +433,7 @@ WALL:
#Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: false
#GivesExperience:

View File

@@ -83,7 +83,7 @@
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Disguise
RenderInfantry:
AutoTarget:
AttackMove:
@@ -164,7 +164,7 @@
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4, DemoTruck
Building:
Dimensions: 1,1
Footprint: x
@@ -210,7 +210,7 @@
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4, DemoTruck
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain

View File

@@ -246,7 +246,8 @@ BARL:
AutoTargetIgnore:
Armor:
Type: Light
-C4Demolishable:
TargetableBuilding:
TargetTypes: Ground, DemoTruck
BRL3:
Inherits: ^TechBuilding
@@ -261,7 +262,8 @@ BRL3:
AutoTargetIgnore:
Armor:
Type: Light
-C4Demolishable:
TargetableBuilding:
TargetTypes: Ground, DemoTruck
MISS:
Inherits: ^TechBuilding

View File

@@ -96,7 +96,7 @@
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
TargetTypes: Ground, Disguise
RenderInfantry:
AutoTarget:
DebugRetiliateAgainstAggressor:
@@ -196,7 +196,7 @@
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4, DemoTruck
Building:
Dimensions: 1,1
Footprint: x
@@ -227,7 +227,6 @@
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
C4Demolishable:
DebugMuzzlePositions:
^Wall:
@@ -249,7 +248,7 @@
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground
TargetTypes: Ground, C4, DemoTruck
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
@@ -262,7 +261,6 @@
Types:Wall
Sellable:
UpdatesPlayerStatistics:
C4Demolishable:
^TechBuilding:
Inherits: ^Building