fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
This commit is contained in:
@@ -124,6 +124,7 @@ namespace OpenRA.Graphics
|
|||||||
{
|
{
|
||||||
var color = t.Trait.RadarSignatureColor(t.Actor);
|
var color = t.Trait.RadarSignatureColor(t.Actor);
|
||||||
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
|
||||||
|
if (world.Map.IsInMap(cell))
|
||||||
*(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
|
*(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user