fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap.
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@@ -123,8 +123,9 @@ namespace OpenRA.Graphics
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foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
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foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
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{
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{
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var color = t.Trait.RadarSignatureColor(t.Actor);
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach( var cell in t.Trait.RadarSignatureCells(t.Actor))
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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*(c + ((cell.Y - world.Map.TopLeft.Y)* bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
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if (world.Map.IsInMap(cell))
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*(c + ((cell.Y - world.Map.TopLeft.Y) * bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
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}
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}
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}
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}
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