@@ -539,7 +539,7 @@ Actors:
|
||||
SubCell: 4
|
||||
Actor101: c1
|
||||
Location: 16,36
|
||||
Owner: GDI
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
@@ -645,10 +645,14 @@ Rules:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: nod03b.lua
|
||||
LuaScript:
|
||||
Scripts: nod03b.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
^Infantry:
|
||||
MustBeDestroyed:
|
||||
^Vehicle:
|
||||
MustBeDestroyed:
|
||||
NUK2:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -704,6 +708,7 @@ Rules:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Capturable:
|
||||
CaptureThreshold: 1
|
||||
HQ.NOAIRSTRIKE:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
|
||||
@@ -1,65 +1,67 @@
|
||||
FirstAttackWave = { "e1", "e1", "e2", }
|
||||
SecondAttackWave = { "e1", "e1", "e1", }
|
||||
ThirdAttackWave = { "e1", "e1", "e1", "e2", }
|
||||
FirstAttackWaveUnits = { "e1", "e1", "e2" }
|
||||
SecondAttackWaveUnits = { "e1", "e1", "e1" }
|
||||
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
|
||||
|
||||
MissionAccomplished = function()
|
||||
Mission.MissionOver({ player }, nil, true)
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
SendAttackWave = function(units, action)
|
||||
Reinforcements.Reinforce(enemy, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Mission.MissionOver(nil, { player }, true)
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
FirstAttackWave = function(soldier)
|
||||
soldier.Move(WP2.Location)
|
||||
soldier.Move(WP3.Location)
|
||||
soldier.Move(WP4.Location)
|
||||
soldier.AttackMove(PlayerBase.Location)
|
||||
end
|
||||
|
||||
SendFirstAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, FirstAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
--Actor.Move(soldier, WP5.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendSecondAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, SecondAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP5.Location)
|
||||
Actor.Move(soldier, WP6.Location)
|
||||
Actor.Move(soldier, WP7.Location)
|
||||
Actor.Move(soldier, WP9.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendThirdAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, ThirdAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
SecondAttackWave = function(soldier)
|
||||
soldier.Move(WP5.Location)
|
||||
soldier.Move(WP6.Location)
|
||||
soldier.Move(WP7.Location)
|
||||
soldier.Move(WP9.Location)
|
||||
soldier.AttackMove(PlayerBase.Location)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = OpenRA.GetPlayer("Nod")
|
||||
enemy = OpenRA.GetPlayer("GDI")
|
||||
player = Player.GetPlayer("Nod")
|
||||
enemy = Player.GetPlayer("GDI")
|
||||
|
||||
gdiObjective = enemy.AddPrimaryObjective("Eliminate all Nod forces in the area")
|
||||
nodObjective1 = player.AddPrimaryObjective("Capture the prison")
|
||||
nodObjective2 = player.AddSecondaryObjective("Destroy all GDI forces")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function() Media.DisplayMessage("Objective completed") end)
|
||||
Trigger.OnObjectiveFailed(player, function() Media.DisplayMessage("Objective failed") end)
|
||||
|
||||
Trigger.AfterDelay(Utils.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
|
||||
Trigger.AfterDelay(Utils.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
|
||||
|
||||
Trigger.OnCapture(TechCenter, function() player.MarkCompletedObjective(nodObjective1) end)
|
||||
Trigger.OnKilled(TechCenter, function() player.MarkFailedObjective(nodObjective1) end)
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(2), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(Utils.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end)
|
||||
end)
|
||||
|
||||
Media.PlayMovieFullscreen("nod3.vqa")
|
||||
OpenRA.RunAfterDelay(25 * 40, SendFirstAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 80, SendSecondAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 140, SendThirdAttackWave)
|
||||
Actor.OnCaptured(TechCenter, MissionAccomplished)
|
||||
Actor.OnKilled(TechCenter, MissionFailed)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
if player.HasNoRequiredUnits() then
|
||||
enemy.MarkCompletedObjective(gdiObjective)
|
||||
end
|
||||
|
||||
if enemy.HasNoRequiredUnits() then
|
||||
player.MarkCompletedObjective(nodObjective2)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user