call refreshPalette in the right place. make Game.worldRenderer PRIVATE (yay)

This commit is contained in:
Bob
2010-10-12 01:41:42 +13:00
parent 6ea2a06e4b
commit 4cd3195f9f
3 changed files with 2 additions and 3 deletions

View File

@@ -173,7 +173,6 @@ namespace OpenRA.Widgets.Delegates
{
CurrentColorPreview1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf);
CurrentColorPreview2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf);
Game.worldRenderer.RefreshPalette();
}
void UpdateCurrentMap()