call refreshPalette in the right place. make Game.worldRenderer PRIVATE (yay)
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@@ -173,7 +173,6 @@ namespace OpenRA.Widgets.Delegates
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{
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CurrentColorPreview1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf);
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CurrentColorPreview2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf);
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Game.worldRenderer.RefreshPalette();
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}
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void UpdateCurrentMap()
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