AI States style fixes and minor polish
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@@ -212,19 +212,17 @@ namespace OpenRA.Mods.Common.AI
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if (!ReloadsAutomatically(a))
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{
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if (IsRearm(a))
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continue;
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if (!HasAmmo(a))
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{
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if (IsRearm(a))
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continue;
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owner.Bot.QueueOrder(new Order("ReturnToBase", a, false));
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continue;
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}
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if (IsRearm(a))
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continue;
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}
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if (owner.TargetActor.Info.HasTraitInfo<ITargetableInfo>() && CanAttackTarget(a, owner.TargetActor))
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if (CanAttackTarget(a, owner.TargetActor))
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owner.Bot.QueueOrder(new Order("Attack", a, false) { TargetActor = owner.TargetActor });
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}
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}
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