Use Marshal.Copy for faster array copying.
- Rewrite several methods to use Marshal.Copy to copy data faster and more succinctly compared to doing it manually. - Rewrite Sheet.AsBitmap(TextureChannel, Palette) with a faster and more self descriptive loop.
This commit is contained in:
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -11,7 +11,7 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenRA.FileFormats;
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using System.Runtime.InteropServices;
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using OpenRA.FileSystem;
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namespace OpenRA.Graphics
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@@ -20,7 +20,7 @@ namespace OpenRA.Graphics
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{
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ITexture texture;
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bool dirty;
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byte[] data;
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readonly byte[] data;
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readonly object dirtyLock = new object();
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public readonly Size Size;
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@@ -45,28 +45,14 @@ namespace OpenRA.Graphics
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{
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Size = bitmap.Size;
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data = new byte[4 * Size.Width * Size.Height];
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var b = bitmap.LockBits(bitmap.Bounds(),
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var dataStride = 4 * Size.Width;
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data = new byte[dataStride * Size.Height];
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)b.Scan0;
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for (var x = 0; x < Size.Width; x++)
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for (var y = 0; y < Size.Height; y++)
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{
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var i = 4 * Size.Width * y + 4 * x;
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// Convert argb to bgra
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var argb = *(c + (y * b.Stride >> 2) + x);
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data[i++] = (byte)(argb >> 0);
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data[i++] = (byte)(argb >> 8);
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data[i++] = (byte)(argb >> 16);
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data[i++] = (byte)(argb >> 24);
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}
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}
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bitmap.UnlockBits(b);
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Marshal.Copy(IntPtr.Add(bd.Scan0, y * bd.Stride), data, y * dataStride, dataStride);
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bitmap.UnlockBits(bd);
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}
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}
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@@ -98,50 +84,44 @@ namespace OpenRA.Graphics
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public Bitmap AsBitmap()
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{
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var d = Data;
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var b = new Bitmap(Size.Width, Size.Height);
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var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)output.Scan0;
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for (var x = 0; x < Size.Width; x++)
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for (var y = 0; y < Size.Height; y++)
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{
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var i = 4*Size.Width*y + 4*x;
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Marshal.Copy(d, y * dataStride, IntPtr.Add(bd.Scan0, y * bd.Stride), dataStride);
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bitmap.UnlockBits(bd);
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// Convert bgra to argb
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var argb = (d[i+3] << 24) | (d[i+2] << 16) | (d[i+1] << 8) | d[i];
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*(c + (y * output.Stride >> 2) + x) = argb;
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}
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}
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b.UnlockBits(output);
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return b;
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return bitmap;
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}
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public Bitmap AsBitmap(TextureChannel channel, Palette pal)
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{
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var d = Data;
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var b = new Bitmap(Size.Width, Size.Height);
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var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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var dataStride = 4 * Size.Width;
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var bitmap = new Bitmap(Size.Width, Size.Height);
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var channelOffset = (int)channel;
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var bd = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)output.Scan0;
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for (var x = 0; x < Size.Width; x++)
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var colors = (uint*)bd.Scan0;
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for (var y = 0; y < Size.Height; y++)
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{
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var index = d[4*Size.Width*y + 4*x + (int)channel];
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*(c + (y * output.Stride >> 2) + x) = pal.GetColor(index).ToArgb();
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var dataRowIndex = y * dataStride + channelOffset;
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var bdRowIndex = y * bd.Stride / 4;
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for (var x = 0; x < Size.Width; x++)
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{
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var paletteIndex = d[dataRowIndex + 4 * x];
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colors[bdRowIndex + x] = pal.Values[paletteIndex];
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}
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}
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b.UnlockBits(output);
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}
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bitmap.UnlockBits(bd);
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return b;
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return bitmap;
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}
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public void CommitData()
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@@ -150,9 +130,7 @@ namespace OpenRA.Graphics
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throw new InvalidOperationException("Texture-wrappers are read-only");
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lock (dirtyLock)
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{
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dirty = true;
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -11,6 +11,7 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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@@ -62,32 +63,18 @@ namespace OpenRA.Graphics
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public static void FastCopyIntoSprite(Sprite dest, Bitmap src)
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{
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var destStride = dest.sheet.Size.Width;
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var width = dest.bounds.Width;
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var data = dest.sheet.Data;
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var dataStride = dest.sheet.Size.Width * 4;
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var x = dest.bounds.Left * 4;
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var width = dest.bounds.Width * 4;
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var y = dest.bounds.Top;
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var height = dest.bounds.Height;
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var srcData = src.LockBits(src.Bounds(),
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var bd = src.LockBits(src.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var c = (int*)srcData.Scan0;
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// Cast the data to an int array so we can copy the src data directly
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fixed (byte* bd = &dest.sheet.Data[0])
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{
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var data = (int*)bd;
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var x = dest.bounds.Left;
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var y = dest.bounds.Top;
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for (var j = 0; j < height; j++)
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for (var i = 0; i < width; i++)
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data[(y + j) * destStride + x + i] = *(c + (j * srcData.Stride >> 2) + i);
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}
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}
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src.UnlockBits(srcData);
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for (var row = 0; row < height; row++)
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Marshal.Copy(IntPtr.Add(bd.Scan0, row * bd.Stride), data, (y + row) * dataStride + x, width);
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src.UnlockBits(bd);
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}
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public static float[] IdentityMatrix()
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