split ammobox into 3 single SHPs because of editor limitations

This commit is contained in:
Matthias Mailänder
2013-07-08 21:31:23 +02:00
parent 93d1241a72
commit 4cebe6b9dc
7 changed files with 37 additions and 16 deletions

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mods/ra/bits/ammobox1.shp Normal file

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mods/ra/bits/ammobox2.shp Normal file

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mods/ra/bits/ammobox3.shp Normal file

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@@ -273,21 +273,14 @@ BRL3:
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground, DemoTruck TargetTypes: Ground, DemoTruck
AMMOBOX: AMMOBOX1:
Inherits: ^TechBuilding Inherits: ^AmmoBox
Selectable:
Priority: 0 AMMOBOX2:
Health: Inherits: ^AmmoBox
HP: 10
Explodes: AMMOBOX3:
Weapon: UnitExplode Inherits: ^AmmoBox
Tooltip:
Name: Ammo Box
AutoTargetIgnore:
Armor:
Type: Light
TargetableBuilding:
TargetTypes: Ground, DemoTruck
MISS: MISS:
Inherits: ^TechBuilding Inherits: ^TechBuilding

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@@ -291,6 +291,22 @@
-Capturable: -Capturable:
-CapturableBar: -CapturableBar:
^AmmoBox:
Inherits: ^TechBuilding
Selectable:
Priority: 0
Health:
HP: 10
Explodes:
Weapon: UnitExplode
Tooltip:
Name: Ammo Box
AutoTargetIgnore:
Armor:
Type: Light
TargetableBuilding:
TargetTypes: Ground, DemoTruck
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry
Selectable: Selectable:

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@@ -635,11 +635,23 @@ utilpol2:
dead: dead:
Start: 1 Start: 1
ammobox: # TODO: there are 2 more variants, but the editor does not like the split up ammobox1:
idle: idle:
Start: 0 Start: 0
Length: 1 Length: 1
ammobox2:
idle:
Start: 0
Length: 1
ammobox3:
idle:
Start: 0
Length: 1
tanktrap1: tanktrap1:
idle: idle:
Start: 0 Start: 0