split ammobox into 3 single SHPs because of editor limitations
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mods/ra/bits/ammobox1.shp
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mods/ra/bits/ammobox1.shp
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mods/ra/bits/ammobox2.shp
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mods/ra/bits/ammobox2.shp
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mods/ra/bits/ammobox3.shp
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mods/ra/bits/ammobox3.shp
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@@ -273,21 +273,14 @@ BRL3:
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TargetableBuilding:
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TargetableBuilding:
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TargetTypes: Ground, DemoTruck
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TargetTypes: Ground, DemoTruck
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AMMOBOX:
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AMMOBOX1:
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Inherits: ^TechBuilding
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Inherits: ^AmmoBox
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Selectable:
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Priority: 0
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AMMOBOX2:
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Health:
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Inherits: ^AmmoBox
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HP: 10
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Explodes:
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AMMOBOX3:
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Weapon: UnitExplode
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Inherits: ^AmmoBox
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Tooltip:
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Name: Ammo Box
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AutoTargetIgnore:
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Armor:
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Type: Light
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TargetableBuilding:
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TargetTypes: Ground, DemoTruck
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MISS:
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MISS:
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Inherits: ^TechBuilding
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Inherits: ^TechBuilding
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@@ -291,6 +291,22 @@
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-Capturable:
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-Capturable:
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-CapturableBar:
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-CapturableBar:
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^AmmoBox:
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Inherits: ^TechBuilding
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Selectable:
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Priority: 0
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Health:
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HP: 10
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Explodes:
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Weapon: UnitExplode
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Tooltip:
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Name: Ammo Box
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AutoTargetIgnore:
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Armor:
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Type: Light
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TargetableBuilding:
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TargetTypes: Ground, DemoTruck
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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Selectable:
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Selectable:
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@@ -635,11 +635,23 @@ utilpol2:
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dead:
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dead:
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Start: 1
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Start: 1
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ammobox: # TODO: there are 2 more variants, but the editor does not like the split up
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ammobox1:
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idle:
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idle:
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Start: 0
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Start: 0
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Length: 1
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Length: 1
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ammobox2:
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idle:
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Start: 0
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Length: 1
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ammobox3:
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idle:
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Start: 0
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Length: 1
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tanktrap1:
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tanktrap1:
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idle:
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idle:
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Start: 0
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Start: 0
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