diff --git a/mods/ra/maps/desert-shellmap/rules.yaml b/mods/ra/maps/desert-shellmap/rules.yaml index c7546f9c42..3988c41e73 100644 --- a/mods/ra/maps/desert-shellmap/rules.yaml +++ b/mods/ra/maps/desert-shellmap/rules.yaml @@ -108,14 +108,11 @@ E7: -AnnounceOnKill: powerproxy.paratroopers: - AlwaysVisible: ParatroopersPower: DisplayBeacon: false DropItems: E1,E1,E2,E3,E4 powerproxy.parazombies: - AlwaysVisible: + Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE - QuantizedFacings: 8 - DisplayBeacon: false diff --git a/mods/ra/maps/evacuation/rules.yaml b/mods/ra/maps/evacuation/rules.yaml index 598aeb90af..7161ddf741 100644 --- a/mods/ra/maps/evacuation/rules.yaml +++ b/mods/ra/maps/evacuation/rules.yaml @@ -202,11 +202,11 @@ Camera.SAM: Range: 2c0 powerproxy.paras1: - AlwaysVisible: + Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E2,3TNK powerproxy.paras2: - AlwaysVisible: + Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E1,E2,E2 diff --git a/mods/ra/maps/survival02/rules.yaml b/mods/ra/maps/survival02/rules.yaml index 0c5e0095db..43cc4b65f5 100644 --- a/mods/ra/maps/survival02/rules.yaml +++ b/mods/ra/maps/survival02/rules.yaml @@ -9,17 +9,15 @@ World: Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n SovietSquad: - AlwaysVisible: + Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E2,E4,E4 - QuantizedFacings: 8 DisplayBeacon: false SovietPlatoonUnits: - AlwaysVisible: + Inherits: powerproxy.paratroopers ParatroopersPower: DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4 - QuantizedFacings: 8 DisplayBeacon: false MINV: diff --git a/mods/ra/rules/misc.yaml b/mods/ra/rules/misc.yaml index fe50c856be..52150fa02c 100644 --- a/mods/ra/rules/misc.yaml +++ b/mods/ra/rules/misc.yaml @@ -290,6 +290,9 @@ powerproxy.parabombs: DisplayBeacon: True BeaconPoster: pbmbicon CameraActor: camera + ArrowSequence: arrow + ClockSequence: clock + CircleSequence: circles powerproxy.sonarpulse: AlwaysVisible: @@ -319,6 +322,9 @@ powerproxy.paratroopers: CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon + ArrowSequence: arrow + ClockSequence: clock + CircleSequence: circles barracks.upgraded: AlwaysVisible: