Add RenderJammerCircle

This commit is contained in:
Scott_NZ
2013-04-20 02:54:40 +12:00
parent 88b59d5033
commit 4d2ccb811a
4 changed files with 81 additions and 13 deletions

View File

@@ -11,22 +11,25 @@
using OpenRA;
using OpenRA.Traits;
class JamsMissilesInfo : ITraitInfo
namespace OpenRA.Mods.RA
{
public readonly int Range = 0;
public readonly bool AlliedMissiles = true;
public readonly int Chance = 100;
class JamsMissilesInfo : ITraitInfo
{
public readonly int Range = 0;
public readonly bool AlliedMissiles = true;
public readonly int Chance = 100;
public object Create(ActorInitializer init) { return new JamsMissiles(this); }
}
class JamsMissiles
{
readonly JamsMissilesInfo info;
public int Range { get { return info.Range; } }
public bool AlliedMissiles { get { return info.AlliedMissiles; } }
public int Chance { get { return info.Chance; } }
public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
public object Create(ActorInitializer init) { return new JamsMissiles(this); }
}
class JamsMissiles
{
readonly JamsMissilesInfo info;
public int Range { get { return info.Range; } }
public bool AlliedMissiles { get { return info.AlliedMissiles; } }
public int Chance { get { return info.Chance; } }
public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
}
}

View File

@@ -302,6 +302,7 @@
<Compile Include="RallyPoint.cs" />
<Compile Include="Reloads.cs" />
<Compile Include="RenderDetectionCircle.cs" />
<Compile Include="RenderJammerCircle.cs" />
<Compile Include="RenderRangeCircle.cs" />
<Compile Include="Render\RenderBuilding.cs" />
<Compile Include="Render\RenderBuildingCharge.cs" />

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@@ -0,0 +1,63 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
//todo: remove all the Render*Circle duplication
class RenderJammerCircleInfo : TraitInfo<RenderJammerCircle>, IPlaceBuildingDecoration
{
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
{
var jamsMissiles = ai.Traits.GetOrDefault<JamsMissilesInfo>();
if (jamsMissiles != null)
RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
var jamsRadar = ai.Traits.GetOrDefault<JamsRadarInfo>();
if (jamsRadar != null)
RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
foreach (var a in w.ActorsWithTrait<RenderJammerCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
a.Trait.RenderBeforeWorld(wr, a.Actor);
}
}
public class RenderJammerCircle : IPreRenderSelection
{
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
{
if (self.Owner != self.World.LocalPlayer)
return;
var jamsMissiles = self.Info.Traits.GetOrDefault<JamsMissilesInfo>();
if (jamsMissiles != null)
DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
var jamsRadar = self.Info.Traits.GetOrDefault<JamsRadarInfo>();
if (jamsRadar != null)
DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
}
public static void DrawRangeCircle(WorldRenderer wr, float2 location, int range, Color color)
{
wr.DrawRangeCircleWithContrast(
Color.FromArgb(128, color),
location,
range,
Color.FromArgb(96, Color.Black),
1);
}
}
}

View File

@@ -564,6 +564,7 @@ MRJ:
Range: 15
JamsMissiles:
Range: 3
RenderJammerCircle:
1TNK.Husk:
Inherits: ^Husk