Add RenderJammerCircle
This commit is contained in:
@@ -11,22 +11,25 @@
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using OpenRA;
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using OpenRA.Traits;
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class JamsMissilesInfo : ITraitInfo
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namespace OpenRA.Mods.RA
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{
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public readonly int Range = 0;
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public readonly bool AlliedMissiles = true;
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public readonly int Chance = 100;
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class JamsMissilesInfo : ITraitInfo
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{
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public readonly int Range = 0;
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public readonly bool AlliedMissiles = true;
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public readonly int Chance = 100;
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public object Create(ActorInitializer init) { return new JamsMissiles(this); }
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}
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public object Create(ActorInitializer init) { return new JamsMissiles(this); }
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}
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class JamsMissiles
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{
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readonly JamsMissilesInfo info;
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class JamsMissiles
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{
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readonly JamsMissilesInfo info;
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public int Range { get { return info.Range; } }
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public bool AlliedMissiles { get { return info.AlliedMissiles; } }
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public int Chance { get { return info.Chance; } }
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public int Range { get { return info.Range; } }
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public bool AlliedMissiles { get { return info.AlliedMissiles; } }
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public int Chance { get { return info.Chance; } }
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public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
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public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
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}
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}
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@@ -302,6 +302,7 @@
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<Compile Include="RallyPoint.cs" />
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<Compile Include="Reloads.cs" />
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="RenderJammerCircle.cs" />
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<Compile Include="RenderRangeCircle.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuildingCharge.cs" />
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63
OpenRA.Mods.RA/RenderJammerCircle.cs
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63
OpenRA.Mods.RA/RenderJammerCircle.cs
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@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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//todo: remove all the Render*Circle duplication
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class RenderJammerCircleInfo : TraitInfo<RenderJammerCircle>, IPlaceBuildingDecoration
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{
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public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
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{
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var jamsMissiles = ai.Traits.GetOrDefault<JamsMissilesInfo>();
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if (jamsMissiles != null)
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RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
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var jamsRadar = ai.Traits.GetOrDefault<JamsRadarInfo>();
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if (jamsRadar != null)
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RenderJammerCircle.DrawRangeCircle(wr, centerLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
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foreach (var a in w.ActorsWithTrait<RenderJammerCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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}
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}
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public class RenderJammerCircle : IPreRenderSelection
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{
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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var jamsMissiles = self.Info.Traits.GetOrDefault<JamsMissilesInfo>();
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if (jamsMissiles != null)
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DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsMissiles.Range, Color.Red);
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var jamsRadar = self.Info.Traits.GetOrDefault<JamsRadarInfo>();
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if (jamsRadar != null)
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DrawRangeCircle(wr, self.CenterLocation.ToFloat2(), jamsRadar.Range, Color.Blue);
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}
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public static void DrawRangeCircle(WorldRenderer wr, float2 location, int range, Color color)
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{
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wr.DrawRangeCircleWithContrast(
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Color.FromArgb(128, color),
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location,
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range,
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Color.FromArgb(96, Color.Black),
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1);
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}
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}
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}
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@@ -564,6 +564,7 @@ MRJ:
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Range: 15
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JamsMissiles:
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Range: 3
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RenderJammerCircle:
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1TNK.Husk:
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Inherits: ^Husk
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