Add capture progress bars and blinking.
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61
OpenRA.Mods.Common/Traits/CaptureProgressBar.cs
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61
OpenRA.Mods.Common/Traits/CaptureProgressBar.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualize capture progress.")]
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class CapturableProgressBarInfo : ITraitInfo, Requires<CapturableInfo>
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{
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public readonly Color Color = Color.Orange;
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public object Create(ActorInitializer init) { return new CapturableProgressBar(init.Self, this); }
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}
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class CapturableProgressBar : ISelectionBar, ICaptureProgressWatcher
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{
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readonly CapturableProgressBarInfo info;
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Dictionary<Actor, Pair<int, int>> progress = new Dictionary<Actor, Pair<int, int>>();
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public CapturableProgressBar(Actor self, CapturableProgressBarInfo info)
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{
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this.info = info;
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}
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void ICaptureProgressWatcher.Update(Actor self, Actor captor, Actor target, int current, int total)
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{
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if (self != target)
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return;
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if (total == 0)
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progress.Remove(captor);
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else
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progress[captor] = Pair.New(current, total);
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}
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float ISelectionBar.GetValue()
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{
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if (!progress.Any())
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return 0f;
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return progress.Values.Max(p => (float)p.First / p.Second);
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}
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Color ISelectionBar.GetColor() { return info.Color; }
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bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
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}
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}
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