Add capture progress bars and blinking.
This commit is contained in:
@@ -312,6 +312,9 @@
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<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
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<Compile Include="Traits\Buildings\RequiresBuildableArea.cs" />
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<Compile Include="Traits\Buildings\Reservable.cs" />
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<Compile Include="Traits\CapturableProgressBar.cs" />
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<Compile Include="Traits\CaptureProgressBar.cs" />
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<Compile Include="Traits\CaptureProgressBlink.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\ChangesTerrain.cs" />
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56
OpenRA.Mods.Common/Traits/CapturableProgressBar.cs
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56
OpenRA.Mods.Common/Traits/CapturableProgressBar.cs
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@@ -0,0 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualize the progress of this actor being captured.")]
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class CaptureProgressBarInfo : ITraitInfo, Requires<CapturesInfo>
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{
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public readonly Color Color = Color.Orange;
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public object Create(ActorInitializer init) { return new CaptureProgressBar(init.Self, this); }
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}
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class CaptureProgressBar : ISelectionBar, ICaptureProgressWatcher
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{
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readonly CaptureProgressBarInfo info;
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int current;
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int total;
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public CaptureProgressBar(Actor self, CaptureProgressBarInfo info)
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{
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this.info = info;
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}
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void ICaptureProgressWatcher.Update(Actor self, Actor captor, Actor target, int current, int total)
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{
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if (self != captor)
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return;
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this.current = current;
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this.total = total;
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}
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float ISelectionBar.GetValue()
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{
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if (total == 0)
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return 0f;
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return (float)current / total;
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}
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Color ISelectionBar.GetColor() { return info.Color; }
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bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
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}
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}
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@@ -19,6 +19,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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public sealed class CaptureType { CaptureType() { } }
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[RequireExplicitImplementation]
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public interface ICaptureProgressWatcher
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{
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void Update(Actor self, Actor captor, Actor target, int progress, int total);
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}
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[Desc("Manages Captures and Capturable traits on an actor.")]
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public class CaptureManagerInfo : ITraitInfo
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{
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@@ -33,10 +39,12 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new CaptureManager(this); }
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}
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public class CaptureManager : INotifyCreated, INotifyCapture
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public class CaptureManager : INotifyCreated, INotifyCapture, ITick
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{
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readonly CaptureManagerInfo info;
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ConditionManager conditionManager;
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IMove move;
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ICaptureProgressWatcher[] progressWatchers;
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BitSet<CaptureType> allyCapturableTypes;
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BitSet<CaptureType> neutralCapturableTypes;
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@@ -50,8 +58,10 @@ namespace OpenRA.Mods.Common.Traits
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Actor currentTarget;
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CaptureManager currentTargetManager;
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int currentTargetDelay;
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int currentTargetTotal;
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int capturingToken = ConditionManager.InvalidConditionToken;
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int beingCapturedToken = ConditionManager.InvalidConditionToken;
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bool enteringCurrentTarget;
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public bool BeingCaptured { get; private set; }
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@@ -63,6 +73,8 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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conditionManager = self.TraitOrDefault<ConditionManager>();
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move = self.TraitOrDefault<IMove>();
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progressWatchers = self.TraitsImplementing<ICaptureProgressWatcher>().ToArray();
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enabledCapturable = self.TraitsImplementing<Capturable>()
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.ToArray()
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@@ -177,11 +189,31 @@ namespace OpenRA.Mods.Common.Traits
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targetManager.beingCapturedToken == ConditionManager.InvalidConditionToken)
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targetManager.beingCapturedToken = targetManager.conditionManager.GrantCondition(target, targetManager.info.BeingCapturedCondition);
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foreach (var c in enabledCaptures.OrderBy(c => c.Info.CaptureDelay))
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if (targetManager.CanBeTargetedBy(target, self, c) && c.Info.CaptureDelay <= currentTargetDelay)
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return true;
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var captures = enabledCaptures
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.OrderBy(c => c.Info.CaptureDelay)
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.FirstOrDefault(c => targetManager.CanBeTargetedBy(target, self, c));
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if (captures == null)
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return false;
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if (progressWatchers.Any() || targetManager.progressWatchers.Any())
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{
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currentTargetTotal = captures.Info.CaptureDelay;
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if (move != null)
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{
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var pos = target.GetTargetablePositions().PositionClosestTo(self.CenterPosition);
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currentTargetTotal += move.EstimatedMoveDuration(self, self.CenterPosition, pos);
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}
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foreach (var w in progressWatchers)
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w.Update(self, self, target, currentTargetDelay, currentTargetTotal);
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foreach (var w in targetManager.progressWatchers)
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w.Update(target, self, target, currentTargetDelay, currentTargetTotal);
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}
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enteringCurrentTarget = currentTargetDelay >= captures.Info.CaptureDelay;
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return enteringCurrentTarget;
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}
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/// <summary>
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@@ -191,6 +223,15 @@ namespace OpenRA.Mods.Common.Traits
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/// </summary>
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public void CancelCapture(Actor self, Actor target, CaptureManager targetManager)
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{
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if (currentTarget == null)
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return;
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foreach (var w in progressWatchers)
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w.Update(self, self, target, 0, 0);
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foreach (var w in targetManager.progressWatchers)
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w.Update(target, self, target, 0, 0);
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if (capturingToken != ConditionManager.InvalidConditionToken)
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capturingToken = conditionManager.RevokeCondition(self, capturingToken);
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@@ -200,6 +241,24 @@ namespace OpenRA.Mods.Common.Traits
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currentTarget = null;
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currentTargetManager = null;
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currentTargetDelay = 0;
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enteringCurrentTarget = false;
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}
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void ITick.Tick(Actor self)
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{
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// TryCapture is not called once the captor starts entering the target
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// so we continue ticking the progress watchers ourself
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if (!enteringCurrentTarget)
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return;
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if (currentTargetDelay < currentTargetTotal)
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currentTargetDelay++;
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foreach (var w in progressWatchers)
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w.Update(self, self, currentTarget, currentTargetDelay, currentTargetTotal);
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foreach (var w in currentTargetManager.progressWatchers)
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w.Update(currentTarget, self, currentTarget, currentTargetDelay, currentTargetTotal);
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}
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}
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}
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61
OpenRA.Mods.Common/Traits/CaptureProgressBar.cs
Normal file
61
OpenRA.Mods.Common/Traits/CaptureProgressBar.cs
Normal file
@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Visualize capture progress.")]
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class CapturableProgressBarInfo : ITraitInfo, Requires<CapturableInfo>
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{
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public readonly Color Color = Color.Orange;
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public object Create(ActorInitializer init) { return new CapturableProgressBar(init.Self, this); }
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}
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class CapturableProgressBar : ISelectionBar, ICaptureProgressWatcher
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{
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readonly CapturableProgressBarInfo info;
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Dictionary<Actor, Pair<int, int>> progress = new Dictionary<Actor, Pair<int, int>>();
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public CapturableProgressBar(Actor self, CapturableProgressBarInfo info)
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{
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this.info = info;
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}
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void ICaptureProgressWatcher.Update(Actor self, Actor captor, Actor target, int current, int total)
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{
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if (self != target)
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return;
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if (total == 0)
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progress.Remove(captor);
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else
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progress[captor] = Pair.New(current, total);
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}
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float ISelectionBar.GetValue()
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{
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if (!progress.Any())
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return 0f;
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return progress.Values.Max(p => (float)p.First / p.Second);
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}
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Color ISelectionBar.GetColor() { return info.Color; }
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bool ISelectionBar.DisplayWhenEmpty { get { return false; } }
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}
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}
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80
OpenRA.Mods.Common/Traits/CaptureProgressBlink.cs
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80
OpenRA.Mods.Common/Traits/CaptureProgressBlink.cs
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@@ -0,0 +1,80 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Blinks the actor and captor when it is being captured.")]
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class CapturableProgressBlinkInfo : ITraitInfo, Requires<CapturableInfo>
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{
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[Desc("Number of ticks to wait between repeating blinks.")]
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public readonly int Interval = 50;
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public object Create(ActorInitializer init) { return new CapturableProgressBlink(this); }
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}
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class CapturableProgressBlink : ITick, ICaptureProgressWatcher
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{
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readonly CapturableProgressBlinkInfo info;
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List<Player> captorOwners = new List<Player>();
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HashSet<Actor> captors = new HashSet<Actor>();
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int tick = 0;
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public CapturableProgressBlink(CapturableProgressBlinkInfo info)
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{
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this.info = info;
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}
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void ICaptureProgressWatcher.Update(Actor self, Actor captor, Actor target, int current, int total)
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{
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if (self != target)
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return;
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if (total == 0)
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{
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captors.Remove(captor);
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if (!captors.Any(c => c.Owner == captor.Owner))
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captorOwners.Remove(captor.Owner);
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}
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else if (captors.Add(captor) && !captorOwners.Contains(captor.Owner))
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captorOwners.Add(captor.Owner);
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}
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void ITick.Tick(Actor self)
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{
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if (!captorOwners.Any())
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{
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tick = 0;
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return;
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}
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// Separate the blinks from different players by 4 ticks
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if (tick / 4 < captorOwners.Count && tick % 4 == 0)
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{
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var captorOwner = captorOwners[tick / 4];
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self.World.Add(new FlashTarget(self, captorOwner));
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foreach (var captor in captors)
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if (captor.Owner == captorOwner)
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self.World.Add(new FlashTarget(captor, captorOwner));
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}
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if (++tick >= info.Interval)
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tick = 0;
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}
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}
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}
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