Merge pull request #8979 from penev92/bleed_production
Remove producer-is-in-world assumptions from Production
This commit is contained in:
@@ -35,39 +35,50 @@ namespace OpenRA.Mods.Common.Traits
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public ProductionInfo Info;
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public ProductionInfo Info;
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public string Faction { get; private set; }
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public string Faction { get; private set; }
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readonly bool occupiesSpace;
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public Production(ActorInitializer init, ProductionInfo info)
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public Production(ActorInitializer init, ProductionInfo info)
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{
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{
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Info = info;
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Info = info;
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occupiesSpace = init.Self.Info.Traits.WithInterface<IOccupySpaceInfo>().Any();
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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}
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public void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string factionVariant)
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public void DoProduction(Actor self, ActorInfo producee, ExitInfo exitinfo, string factionVariant)
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{
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{
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var exit = self.Location + exitinfo.ExitCell;
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var exit = CPos.Zero;
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var exitLocation = CPos.Zero;
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var to = self.World.Map.CenterOfCell(exit);
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var target = Target.Invalid;
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var fi = producee.Traits.GetOrDefault<IFacingInfo>();
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var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
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var exitLocation = rp.Value != null ? rp.Value.Location : exit;
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var target = Target.FromCell(self.World, exitLocation);
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var bi = producee.Traits.GetOrDefault<BuildableInfo>();
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var bi = producee.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null && bi.ForceFaction != null)
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if (bi != null && bi.ForceFaction != null)
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factionVariant = bi.ForceFaction;
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factionVariant = bi.ForceFaction;
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var td = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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};
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if (occupiesSpace)
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{
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exit = self.Location + exitinfo.ExitCell;
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var to = self.World.Map.CenterOfCell(exit);
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var fi = producee.Traits.GetOrDefault<IFacingInfo>();
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var initialFacing = exitinfo.Facing < 0 ? Util.GetFacing(to - spawn, fi == null ? 0 : fi.GetInitialFacing()) : exitinfo.Facing;
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exitLocation = rp.Value != null ? rp.Value.Location : exit;
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target = Target.FromCell(self.World, exitLocation);
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td.Add(new LocationInit(exit));
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td.Add(new CenterPositionInit(spawn));
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td.Add(new FacingInit(initialFacing));
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}
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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var td = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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new LocationInit(exit),
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new CenterPositionInit(spawn),
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new FacingInit(initialFacing)
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};
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if (factionVariant != null)
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if (factionVariant != null)
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td.Add(new FactionInit(factionVariant));
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td.Add(new FactionInit(factionVariant));
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@@ -107,7 +118,13 @@ namespace OpenRA.Mods.Common.Traits
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if (Reservable.IsReserved(self))
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if (Reservable.IsReserved(self))
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return false;
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return false;
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// pick a spawn/exit point pair
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if (!occupiesSpace)
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{
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DoProduction(self, producee, null, factionVariant);
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return true;
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}
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// Pick a spawn/exit point pair
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var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
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var exit = self.Info.Traits.WithInterface<ExitInfo>().Shuffle(self.World.SharedRandom)
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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.FirstOrDefault(e => CanUseExit(self, producee, e));
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