From 4d4cd6940b4c651418b05abddfedeb0df4fba7b0 Mon Sep 17 00:00:00 2001 From: Mike Bundy Date: Mon, 4 Apr 2011 01:32:34 +0100 Subject: [PATCH] Fixed Bug: Game crash when ATEK destroyed as GPS launched --- OpenRA.Mods.RA/Effects/SatelliteLaunch.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/Effects/SatelliteLaunch.cs b/OpenRA.Mods.RA/Effects/SatelliteLaunch.cs index 5377624465..9bd7bf41fb 100644 --- a/OpenRA.Mods.RA/Effects/SatelliteLaunch.cs +++ b/OpenRA.Mods.RA/Effects/SatelliteLaunch.cs @@ -21,10 +21,12 @@ namespace OpenRA.Mods.RA.Effects Actor a; Animation doors = new Animation("atek"); float2 doorOffset = new float2(-4,0); + int2 pos; public SatelliteLaunch(Actor a) { this.a = a; + pos = a.CenterLocation; doors.PlayThen("active", () => a.World.AddFrameEndTask(w => w.Remove(this))); } @@ -35,14 +37,14 @@ namespace OpenRA.Mods.RA.Effects if (++frame == 19) { - world.AddFrameEndTask(w => w.Add(new GpsSatellite(a.CenterLocation - .5f * doors.Image.size + doorOffset))); + world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos - .5f * doors.Image.size + doorOffset))); } } public IEnumerable Render() { yield return new Renderable(doors.Image, - a.CenterLocation - .5f * doors.Image.size + doorOffset, "effect", (int)doorOffset.Y); + pos - .5f * doors.Image.size + doorOffset, "effect", (int)doorOffset.Y); } } }