Server: Get mod search paths from env MOD_SEARCH_PATHS

This commit is contained in:
Taryn Hill
2017-03-12 19:11:41 -05:00
parent d095ccf668
commit 4d5f9e0de7
2 changed files with 9 additions and 5 deletions

View File

@@ -11,6 +11,7 @@
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading;
using OpenRA.Support;
@@ -42,8 +43,12 @@ namespace OpenRA.Server
Game.InitializeSettings(arguments);
var settings = Game.Settings.Server;
var envModSearchPaths = Environment.GetEnvironmentVariable("MOD_SEARCH_PATHS");
var modSearchPaths = !string.IsNullOrWhiteSpace(envModSearchPaths) ?
FieldLoader.GetValue<string[]>("MOD_SEARCH_PATHS", envModSearchPaths) :
new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
var mod = Game.Settings.Game.Mod;
var modSearchPaths = new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
var mods = new InstalledMods(modSearchPaths, explicitModPaths);
// HACK: The engine code *still* assumes that Game.ModData is set