Server: Get mod search paths from env MOD_SEARCH_PATHS
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@@ -11,6 +11,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using OpenRA.Support;
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@@ -42,8 +43,12 @@ namespace OpenRA.Server
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Game.InitializeSettings(arguments);
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var settings = Game.Settings.Server;
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var envModSearchPaths = Environment.GetEnvironmentVariable("MOD_SEARCH_PATHS");
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var modSearchPaths = !string.IsNullOrWhiteSpace(envModSearchPaths) ?
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FieldLoader.GetValue<string[]>("MOD_SEARCH_PATHS", envModSearchPaths) :
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new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
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var mod = Game.Settings.Game.Mod;
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var modSearchPaths = new[] { Path.Combine(".", "mods"), Path.Combine("^", "mods") };
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var mods = new InstalledMods(modSearchPaths, explicitModPaths);
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// HACK: The engine code *still* assumes that Game.ModData is set
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