IBOless rendering with quads; considerably reduces renderer complexity
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -56,7 +56,6 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GraphicsDevice.cs" />
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<Compile Include="IndexBuffer.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Shader.cs" />
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<Compile Include="Texture.cs" />
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