IBOless rendering with quads; considerably reduces renderer complexity

This commit is contained in:
Chris Forbes
2011-05-05 17:50:23 +12:00
parent 8e1bc25006
commit 4d6b2c7954
13 changed files with 43 additions and 262 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -56,7 +56,6 @@
</ItemGroup>
<ItemGroup>
<Compile Include="GraphicsDevice.cs" />
<Compile Include="IndexBuffer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Shader.cs" />
<Compile Include="Texture.cs" />