fixed lots of sequences

This commit is contained in:
Chris Forbes
2009-10-28 23:07:50 +13:00
parent 945c290ea3
commit 4d9903bd7c
2 changed files with 21 additions and 13 deletions

View File

@@ -19,7 +19,7 @@ namespace SequenceEditor
public static Bitmap[] LoadAndResolve( string shp ) public static Bitmap[] LoadAndResolve( string shp )
{ {
var reader = new ShpReader(FileSystem.Open(shp + ".shp")); var reader = new ShpReader(FileSystem.OpenWithExts(shp, ".shp", ".tem", ".sno", ".int"));
return reader.Select(ih => return reader.Select(ih =>
{ {
var bmp = new Bitmap(reader.Width, reader.Height); var bmp = new Bitmap(reader.Width, reader.Height);
@@ -64,7 +64,7 @@ namespace SequenceEditor
Application.SetCompatibleTextRenderingDefault(false); Application.SetCompatibleTextRenderingDefault(false);
FileSystem.Mount(new Folder("./")); FileSystem.Mount(new Folder("./"));
var packages = new[] { "redalert", "conquer", "hires", "general", "local" }; var packages = new[] { "redalert", "conquer", "hires", "general", "local", "temperat" };
foreach( var p in packages ) foreach( var p in packages )
FileSystem.Mount( new Package( p + ".mix" )); FileSystem.Mount( new Package( p + ".mix" ));

View File

@@ -137,15 +137,19 @@
</unit> </unit>
<!-- repair pad --> <!-- repair pad -->
<unit name="fix"> <unit name="fix">
<sequence name="idle" start="0" length="7" /> <sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="7" length="7" /> <sequence name="damaged-idle" start="7" length="1" />
<sequence name="make" start="0" length="*" src="fixmake" /> <sequence name="make" start="0" length="14" src="fixmake" />
<sequence name="active" start="1" length="6" />
<sequence name="damaged-active" start="8" length="6" />
</unit> </unit>
<!-- allied gun turret --> <!-- allied gun turret -->
<unit name="gun"> <unit name="gun">
<sequence name="idle" start="0" length="32" /> <sequence name="idle" start="0" length="32" />
<sequence name="damaged-idle" start="32" length="32" /> <sequence name="recoil" start="32" length="32" />
<sequence name="make" start="0" length="*" src="gunmake" /> <sequence name="make" start="0" length="20" src="gunmake" />
<sequence name="damaged-idle" start="64" length="32" />
<sequence name="damaged-recoil" start="96" length="32" />
</unit> </unit>
<!-- AA gun --> <!-- AA gun -->
<unit name="agun"> <unit name="agun">
@@ -167,9 +171,11 @@
</unit> </unit>
<!-- tesla coil --> <!-- tesla coil -->
<unit name="tsla"> <unit name="tsla">
<sequence name="idle" start="0" length="10" /> <sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="10" length="10" /> <sequence name="damaged-idle" start="10" length="1" />
<sequence name="make" start="0" length="*" src="tslamake" /> <sequence name="make" start="0" length="13" src="tslamake" />
<sequence name="active" start="1" length="9" />
<sequence name="damaged-active" start="11" length="9" />
</unit> </unit>
<!-- pillbox --> <!-- pillbox -->
<unit name="pbox"> <unit name="pbox">
@@ -203,9 +209,11 @@
</unit> </unit>
<!-- nuclear missile silo --> <!-- nuclear missile silo -->
<unit name="mslo"> <unit name="mslo">
<sequence name="idle" start="0" length="8" /> <sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="8" length="8" /> <sequence name="damaged-idle" start="8" length="1" />
<sequence name="make" start="0" length="*" src="mslomake" /> <sequence name="make" start="0" length="15" src="mslomake" />
<sequence name="active" start="1" length="7" />
<sequence name="damaged-active" start="9" length="7" />
</unit> </unit>
<!-- mcv --> <!-- mcv -->
<unit name="mcv"> <unit name="mcv">