Fix that bots don't re-use capturers

They were never removed from activeCapturers when their target becomes invalid,
preventing the bot from reusing them.
This commit is contained in:
reaperrr
2019-01-27 18:12:41 +01:00
committed by Paul Chote
parent 32a3caf423
commit 4da2d32bc5

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
readonly World world;
readonly Player player;
readonly Func<Actor, bool> isEnemyUnit;
readonly Predicate<Actor> unitCannotBeOrdered;
readonly Predicate<Actor> unitCannotBeOrderedOrIsIdle;
readonly int maximumCaptureTargetOptions;
int minCaptureDelayTicks;
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits
&& !unit.Info.HasTraitInfo<HuskInfo>()
&& unit.Info.HasTraitInfo<ITargetableInfo>();
unitCannotBeOrdered = a => a.Owner != player || a.IsDead || !a.IsInWorld;
unitCannotBeOrderedOrIsIdle = a => a.Owner != player || a.IsDead || !a.IsInWorld || a.IsIdle;
maximumCaptureTargetOptions = Math.Max(1, Info.MaximumCaptureTargetOptions);
}
@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Traits
if (!Info.CapturingActorTypes.Any() || player.WinState != WinState.Undefined)
return;
activeCapturers.RemoveAll(unitCannotBeOrdered);
activeCapturers.RemoveAll(unitCannotBeOrderedOrIsIdle);
var newUnits = world.ActorsHavingTrait<IPositionable>()
.Where(a => a.Owner == player && !activeCapturers.Contains(a));