Avoid an integer (long) overflow in FindAndDeliverResources.
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@@ -206,13 +206,13 @@ namespace OpenRA.Mods.Common.Activities
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var pos = self.World.Map.CenterOfCell(loc);
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var pos = self.World.Map.CenterOfCell(loc);
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// Calculate harv-cell-refinery angle (cosine rule)
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// Calculate harv-cell-refinery angle (cosine rule)
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var aSq = (harvPos - procPos.Value).LengthSquared;
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var a = harvPos - procPos.Value;
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var bSq = (pos - procPos.Value).LengthSquared;
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var b = pos - procPos.Value;
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var cSq = (pos - harvPos).LengthSquared;
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var c = pos - harvPos;
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if (bSq > 0 && cSq > 0)
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if (b != WVec.Zero && c != WVec.Zero)
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{
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{
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var cosA = (int)(1024 * (bSq + cSq - aSq) / (2 * Exts.ISqrt(bSq * cSq)));
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var cosA = (int)(1024 * (b.LengthSquared + c.LengthSquared - a.LengthSquared) / (2 * b.Length * c.Length));
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// Cost modifier varies between 0 and ResourceRefineryDirectionPenalty
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// Cost modifier varies between 0 and ResourceRefineryDirectionPenalty
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return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048;
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return Math.Abs(harvInfo.ResourceRefineryDirectionPenalty / 2) + harvInfo.ResourceRefineryDirectionPenalty * cosA / 2048;
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