diff --git a/OpenRA.Mods.RA/AI/HackyAI.cs b/OpenRA.Mods.RA/AI/HackyAI.cs index 6f802c52a2..a1b647acf7 100644 --- a/OpenRA.Mods.RA/AI/HackyAI.cs +++ b/OpenRA.Mods.RA/AI/HackyAI.cs @@ -14,7 +14,6 @@ using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -using OpenRA.Mods.RA.Activities; using XRandom = OpenRA.Thirdparty.Random; //TODO: @@ -250,7 +249,6 @@ namespace OpenRA.Mods.RA.AI activeUnits.Add(a); } - /* Create an attack force when we have enough units around our base. */ // (don't bother leaving any behind for defense.) if (unitsHangingAroundTheBase.Count >= Info.SquadSize)