From 4dc3013cd036f24ebdd2b76a169aedaaba97f8c9 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sun, 30 Oct 2011 14:52:20 +1300 Subject: [PATCH] slight tidy to HackyAI --- OpenRA.Mods.RA/AI/HackyAI.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/OpenRA.Mods.RA/AI/HackyAI.cs b/OpenRA.Mods.RA/AI/HackyAI.cs index 6f802c52a2..a1b647acf7 100644 --- a/OpenRA.Mods.RA/AI/HackyAI.cs +++ b/OpenRA.Mods.RA/AI/HackyAI.cs @@ -14,7 +14,6 @@ using System.Linq; using OpenRA.FileFormats; using OpenRA.Mods.RA.Buildings; using OpenRA.Traits; -using OpenRA.Mods.RA.Activities; using XRandom = OpenRA.Thirdparty.Random; //TODO: @@ -250,7 +249,6 @@ namespace OpenRA.Mods.RA.AI activeUnits.Add(a); } - /* Create an attack force when we have enough units around our base. */ // (don't bother leaving any behind for defense.) if (unitsHangingAroundTheBase.Count >= Info.SquadSize)