fixed water animation direction
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@@ -18,7 +18,7 @@ namespace OpenRa.Game.Graphics
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public void BuildPalette(Map map)
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{
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palettes = Util.MakeArray(7, i => new HardwarePalette(this, map, i).Texture);
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palettes = Util.MakeArray(7, i => new HardwarePalette(this, map, 6 - i).Texture);
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}
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public void SetPalette(HardwarePalette hp)
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