fixed water animation direction

This commit is contained in:
Chris Forbes
2009-11-01 15:09:24 +13:00
parent 4ada055f06
commit 4dd54eb1e3

View File

@@ -18,7 +18,7 @@ namespace OpenRa.Game.Graphics
public void BuildPalette(Map map) public void BuildPalette(Map map)
{ {
palettes = Util.MakeArray(7, i => new HardwarePalette(this, map, i).Texture); palettes = Util.MakeArray(7, i => new HardwarePalette(this, map, 6 - i).Texture);
} }
public void SetPalette(HardwarePalette hp) public void SetPalette(HardwarePalette hp)