Reset server after game
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@@ -626,7 +626,7 @@ namespace OpenRA
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static void LogicTick()
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{
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delayedActions.PerformActions(RunTime);
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PerformDelayedActions();
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if (OrderManager.Connection.ConnectionState != lastConnectionState)
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{
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@@ -639,6 +639,11 @@ namespace OpenRA
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InnerLogicTick(worldRenderer.World.OrderManager);
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}
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public static void PerformDelayedActions()
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{
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delayedActions.PerformActions(RunTime);
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}
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public static void TakeScreenshot()
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{
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takeScreenshot = true;
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@@ -215,6 +215,10 @@ namespace OpenRA.Server
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delayedActions.PerformActions(0);
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// PERF: Dedicated servers need to drain the action queue to remove references blocking the GC from cleaning up disposed objects.
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if (dedicated)
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Game.PerformDelayedActions();
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foreach (var t in serverTraits.WithInterface<ITick>())
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t.Tick(this);
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