Replace LaunchEffect with updated SpriteEffect

This commit is contained in:
reaperrr
2018-10-07 17:23:56 +02:00
committed by Paul Chote
parent c2d6b78b18
commit 4de0d0fcb9
3 changed files with 1 additions and 59 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Projectiles
source = args.CurrentSource();
if (hasLaunchEffect && ticks == 0)
world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, args.CurrentMuzzleFacing,
world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
// Beam tracks target