Replace LaunchEffect with updated SpriteEffect
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@@ -1,57 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Effects
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{
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public class LaunchEffect : IEffect, ISpatiallyPartitionable
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{
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readonly World world;
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readonly Animation anim;
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readonly string palette;
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WPos pos;
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Func<WPos> posFunc;
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public LaunchEffect(World world, string image, string sequence, string palette)
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: this(world, () => WPos.Zero, () => 0, image, sequence, palette) { }
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public LaunchEffect(World world, Func<WPos> posFunc, Func<int> facingFunc, string image, string sequence, string palette)
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{
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this.world = world;
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this.posFunc = posFunc;
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this.palette = palette;
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anim = new Animation(world, image, facingFunc);
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anim.PlayThen(sequence, () => world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
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pos = posFunc();
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world.ScreenMap.Add(this, pos, anim.Image);
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}
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public void Tick(World world)
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{
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anim.Tick();
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pos = posFunc();
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world.ScreenMap.Update(this, pos, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (world.FogObscures(pos))
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return SpriteRenderable.None;
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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@@ -148,7 +148,6 @@
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="FileFormats\Png.cs" />
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<Compile Include="FileFormats\Png.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Effects\LaunchEffect.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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<Compile Include="Projectiles\Bullet.cs" />
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<Compile Include="Projectiles\Bullet.cs" />
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@@ -140,7 +140,7 @@ namespace OpenRA.Mods.Common.Projectiles
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source = args.CurrentSource();
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source = args.CurrentSource();
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if (hasLaunchEffect && ticks == 0)
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if (hasLaunchEffect && ticks == 0)
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world.AddFrameEndTask(w => w.Add(new LaunchEffect(world, args.CurrentSource, args.CurrentMuzzleFacing,
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world.AddFrameEndTask(w => w.Add(new SpriteEffect(args.CurrentSource, args.CurrentMuzzleFacing, world,
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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info.LaunchEffectImage, info.LaunchEffectSequence, info.LaunchEffectPalette)));
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// Beam tracks target
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// Beam tracks target
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