Fix Armament not working properly with value 0 in BurstDelays
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committed by
Matthias Mailänder
parent
b7e0ed9b87
commit
4dec79a5fb
@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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foreach (var a in Armaments)
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a.CheckFire(self, facing, target);
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a.CheckFire(self, facing, target, false);
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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