Change *VictoryConditions to use customizable objective descriptions
This commit is contained in:
@@ -31,7 +31,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly float RatioRequired = 0.5f;
|
||||
|
||||
[Desc("Delay for the end game notification in milliseconds.")]
|
||||
public int NotificationDelay = 1500;
|
||||
public readonly int NotificationDelay = 1500;
|
||||
|
||||
[Desc("Description of the objective")]
|
||||
[Translate] public readonly string Objective = "Hold all the strategic positions!";
|
||||
|
||||
public object Create(ActorInitializer init) { return new StrategicVictoryConditions(init.Self, this); }
|
||||
}
|
||||
@@ -68,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
if (player.WinState != WinState.Undefined || player.NonCombatant) return;
|
||||
|
||||
if (objectiveID < 0)
|
||||
objectiveID = mo.Add(player, "Hold all the strategic positions for a specified time!", ObjectiveType.Primary, true);
|
||||
objectiveID = mo.Add(player, info.Objective, ObjectiveType.Primary, true);
|
||||
|
||||
if (!self.Owner.NonCombatant && self.Owner.HasNoRequiredUnits())
|
||||
mo.MarkFailed(self.Owner, objectiveID);
|
||||
|
||||
Reference in New Issue
Block a user