Move AvailableMaps into ModData
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@@ -33,10 +33,10 @@ namespace OpenRA.Widgets.Delegates
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r.OpenWindow("SERVER_LOBBY");
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// TODO: Get this from a map chooser
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string map = Game.AvailableMaps.Keys.FirstOrDefault();
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string map = Game.modData.AvailableMaps.Keys.FirstOrDefault();
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// TODO: Get this from a mod chooser
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var mods = Game.Settings.InitialMods;
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var mods = Game.LobbyInfo.GlobalSettings.Mods;
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Game.Settings.LastServerTitle = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
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Game.Settings.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);
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