Move AvailableMaps into ModData

This commit is contained in:
Paul Chote
2010-08-21 20:07:28 +12:00
parent 94dd73cb48
commit 4e2d76f6ed
6 changed files with 27 additions and 52 deletions

View File

@@ -33,10 +33,10 @@ namespace OpenRA.Widgets.Delegates
r.OpenWindow("SERVER_LOBBY");
// TODO: Get this from a map chooser
string map = Game.AvailableMaps.Keys.FirstOrDefault();
string map = Game.modData.AvailableMaps.Keys.FirstOrDefault();
// TODO: Get this from a mod chooser
var mods = Game.Settings.InitialMods;
var mods = Game.LobbyInfo.GlobalSettings.Mods;
Game.Settings.LastServerTitle = cs.GetWidget<TextFieldWidget>("GAME_TITLE").Text;
Game.Settings.ListenPort = int.Parse(cs.GetWidget<TextFieldWidget>("LISTEN_PORT").Text);