Move AvailableMaps into ModData

This commit is contained in:
Paul Chote
2010-08-21 20:07:28 +12:00
parent 94dd73cb48
commit 4e2d76f6ed
6 changed files with 27 additions and 52 deletions

View File

@@ -209,7 +209,7 @@ namespace OpenRA.Widgets.Delegates
{
if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
MapUid = Game.LobbyInfo.GlobalSettings.Map;
Map = Game.AvailableMaps[MapUid];
Map = Game.modData.AvailableMaps[MapUid];
}