Move AvailableMaps into ModData
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@@ -209,7 +209,7 @@ namespace OpenRA.Widgets.Delegates
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{
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if (MapUid == Game.LobbyInfo.GlobalSettings.Map) return;
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MapUid = Game.LobbyInfo.GlobalSettings.Map;
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Map = Game.AvailableMaps[MapUid];
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Map = Game.modData.AvailableMaps[MapUid];
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}
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