Move AvailableMaps into ModData

This commit is contained in:
Paul Chote
2010-08-21 20:07:28 +12:00
parent 94dd73cb48
commit 4e2d76f6ed
6 changed files with 27 additions and 52 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Widgets.Delegates
var itemTemplate = ml.GetWidget<LabelWidget>("MAP_TEMPLATE");
int offset = itemTemplate.Bounds.Y;
foreach (var kv in Game.AvailableMaps)
foreach (var kv in Game.modData.AvailableMaps)
{
var map = kv.Value;
if (!map.Selectable)
@@ -72,9 +72,9 @@ namespace OpenRA.Widgets.Delegates
// Set the default selected map
var uid = uidobj as string;
if (uid != null)
Map = Game.AvailableMaps[uid];
Map = Game.modData.AvailableMaps[uid];
else
Map = Game.AvailableMaps.FirstOrDefault().Value;
Map = Game.modData.AvailableMaps.FirstOrDefault().Value;
}
}
}