Move AvailableMaps into ModData
This commit is contained in:
@@ -45,7 +45,7 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
var itemTemplate = ml.GetWidget<LabelWidget>("MAP_TEMPLATE");
|
||||
int offset = itemTemplate.Bounds.Y;
|
||||
foreach (var kv in Game.AvailableMaps)
|
||||
foreach (var kv in Game.modData.AvailableMaps)
|
||||
{
|
||||
var map = kv.Value;
|
||||
if (!map.Selectable)
|
||||
@@ -72,9 +72,9 @@ namespace OpenRA.Widgets.Delegates
|
||||
// Set the default selected map
|
||||
var uid = uidobj as string;
|
||||
if (uid != null)
|
||||
Map = Game.AvailableMaps[uid];
|
||||
Map = Game.modData.AvailableMaps[uid];
|
||||
else
|
||||
Map = Game.AvailableMaps.FirstOrDefault().Value;
|
||||
Map = Game.modData.AvailableMaps.FirstOrDefault().Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user