Move AvailableMaps into ModData

This commit is contained in:
Paul Chote
2010-08-21 20:07:28 +12:00
parent 94dd73cb48
commit 4e2d76f6ed
6 changed files with 27 additions and 52 deletions

View File

@@ -150,8 +150,8 @@ namespace OpenRA.Widgets.Delegates
MapStub CurrentMap()
{
return (currentServer == null || !Game.AvailableMaps.ContainsKey(currentServer.Map))
? null : Game.AvailableMaps[currentServer.Map];
return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
? null : Game.modData.AvailableMaps[currentServer.Map];
}
void RefreshServerList(IEnumerable<GameServer> games)