Move AvailableMaps into ModData
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@@ -150,8 +150,8 @@ namespace OpenRA.Widgets.Delegates
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MapStub CurrentMap()
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{
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return (currentServer == null || !Game.AvailableMaps.ContainsKey(currentServer.Map))
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? null : Game.AvailableMaps[currentServer.Map];
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return (currentServer == null || !Game.modData.AvailableMaps.ContainsKey(currentServer.Map))
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? null : Game.modData.AvailableMaps[currentServer.Map];
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}
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void RefreshServerList(IEnumerable<GameServer> games)
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