From 4e3f565354f9f16bb97763b561b9d99611599e79 Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Sat, 15 Nov 2014 21:00:52 +0100 Subject: [PATCH] Fix broken orders when actors are selected. Fixes an oversight in #6949. --- OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs index b47f2b08b1..554c57d3f3 100644 --- a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs +++ b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs @@ -65,8 +65,7 @@ namespace OpenRA.Widgets dragStart = dragEnd = xy; // place buildings - if (!World.Selection.Actors.Any()) - ApplyOrders(World, xy, mi); + ApplyOrders(World, xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)