Fixed PlayerIsAllowedToRepair - player requires FACT for repairs
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Orders
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public static bool PlayerIsAllowedToRepair(World world)
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{
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return world.ActorsWithTrait<AllowsBuildingRepair>()
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.Any(a => a.Actor.AppearsFriendlyTo(world.LocalPlayer.PlayerActor));
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.Any(a => a.Actor.Owner == world.LocalPlayer);
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}
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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