spy behavior
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@@ -1,8 +1,8 @@
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using System.Collections.Generic;
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using System.Drawing;
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using IjwFramework.Types;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using IjwFramework.Types;
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namespace OpenRa.Game.Traits
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{
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@@ -21,7 +21,9 @@ namespace OpenRa.Game.Traits
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interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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interface IProducer
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{
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