Move ShroudRenderer into a trait.
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@@ -37,7 +37,6 @@ namespace OpenRA.Graphics
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public Viewport Viewport { get; private set; }
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internal readonly TerrainRenderer terrainRenderer;
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internal readonly ShroudRenderer shroudRenderer;
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internal readonly HardwarePalette palette;
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internal Cache<string, PaletteReference> palettes;
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Lazy<DeveloperMode> devTrait;
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@@ -56,7 +55,6 @@ namespace OpenRA.Graphics
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Theater = new Theater(world.TileSet);
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terrainRenderer = new TerrainRenderer(world, this);
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shroudRenderer = new ShroudRenderer(world);
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devTrait = Lazy.New(() => world.LocalPlayer != null ? world.LocalPlayer.PlayerActor.Trait<DeveloperMode>() : null);
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}
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@@ -132,7 +130,9 @@ namespace OpenRA.Graphics
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world.OrderGenerator.RenderAfterWorld(this, world);
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var renderShroud = world.RenderPlayer != null ? world.RenderPlayer.Shroud : null;
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shroudRenderer.Draw(this, renderShroud);
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foreach (var a in world.ActorsWithTrait<IRenderShroud>())
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a.Trait.RenderShroud(this, renderShroud);
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if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
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for (var i = 0; i < renderables.Count; i++)
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