Move ShroudRenderer into a trait.
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@@ -191,6 +191,7 @@ namespace OpenRA.Traits
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public interface IBlocksBullets { }
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public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IBodyOrientation
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