Updated ChatDisplayWidget to use the new vertical alignment
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@@ -9,7 +9,6 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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@@ -25,6 +24,8 @@ namespace OpenRA.Mods.Common.Widgets
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public readonly Color BackgroundColorDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
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public readonly Color BackgroundColorDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
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public readonly Color BackgroundColorLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
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public readonly Color BackgroundColorLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
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public string Notification = "";
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public string Notification = "";
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public readonly int TextLineBoxHeight = 16;
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public readonly int Space = 4;
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const int LogLength = 9;
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const int LogLength = 9;
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List<ChatLine> recentLines = new List<ChatLine>();
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List<ChatLine> recentLines = new List<ChatLine>();
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@@ -35,13 +36,14 @@ namespace OpenRA.Mods.Common.Widgets
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{
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{
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var pos = RenderOrigin;
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var pos = RenderOrigin;
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var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
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var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
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var chatpos = new int2(chatLogArea.X + 5, chatLogArea.Bottom - 5);
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var chatPos = new int2(chatLogArea.X + 5, chatLogArea.Bottom - 8);
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var font = Game.Renderer.Fonts["Regular"];
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var font = Game.Renderer.Fonts["Regular"];
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Game.Renderer.EnableScissor(chatLogArea);
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Game.Renderer.EnableScissor(chatLogArea);
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foreach (var line in recentLines.AsEnumerable().Reverse())
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foreach (var line in recentLines.AsEnumerable().Reverse())
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{
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{
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var lineHeight = TextLineBoxHeight;
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var inset = 0;
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var inset = 0;
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string name = null;
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string name = null;
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@@ -52,31 +54,46 @@ namespace OpenRA.Mods.Common.Widgets
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}
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}
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var text = WidgetUtils.WrapText(line.Text, chatLogArea.Width - inset - 6, font);
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var text = WidgetUtils.WrapText(line.Text, chatLogArea.Width - inset - 6, font);
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chatpos = chatpos.WithY(chatpos.Y - (Math.Max(15, font.Measure(text).Y) + 5));
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var textSize = font.Measure(text).Y;
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var offset = font.TopOffset;
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if (chatpos.Y < pos.Y)
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if (chatPos.Y < pos.Y)
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break;
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break;
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var textLineHeight = lineHeight;
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var dh = textSize - textLineHeight;
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if (dh > 0)
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textLineHeight += dh;
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var textOffset = textLineHeight - (textLineHeight - textSize - offset) / 2;
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var textPos = new int2(chatPos.X + inset, chatPos.Y - textOffset);
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if (name != null)
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if (name != null)
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{
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{
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var nameSize = font.Measure(name).Y;
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var namePos = chatPos.WithY(chatPos.Y - (textLineHeight - (lineHeight - nameSize - offset) / 2));
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if (UseContrast)
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if (UseContrast)
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font.DrawTextWithContrast(name, chatpos,
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font.DrawTextWithContrast(name, namePos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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else if (UseShadow)
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else if (UseShadow)
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font.DrawTextWithShadow(name, chatpos,
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font.DrawTextWithShadow(name, namePos,
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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line.NameColor, BackgroundColorDark, BackgroundColorLight, 1);
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else
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else
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font.DrawText(name, chatpos, line.NameColor);
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font.DrawText(name, namePos, line.NameColor);
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}
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}
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if (UseContrast)
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if (UseContrast)
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font.DrawTextWithContrast(text, chatpos + new int2(inset, 0),
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font.DrawTextWithContrast(text, textPos,
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line.TextColor, Color.Black, 1);
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line.TextColor, Color.Black, 1);
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else if (UseShadow)
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else if (UseShadow)
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font.DrawTextWithShadow(text, chatpos + new int2(inset, 0),
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font.DrawTextWithShadow(text, textPos,
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line.TextColor, Color.Black, 1);
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line.TextColor, Color.Black, 1);
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else
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else
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font.DrawText(text, chatpos + new int2(inset, 0), Color.White);
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font.DrawText(text, textPos, Color.White);
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chatPos = chatPos.WithY(chatPos.Y - Space - textLineHeight);
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}
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}
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Game.Renderer.DisableScissor();
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Game.Renderer.DisableScissor();
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