git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
chrisf
2008-07-20 20:06:19 +00:00
parent 6f8919d301
commit 4ea033f63d
42 changed files with 247 additions and 198 deletions

View File

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using System;
using System.Collections.Generic;
using System.Text;
using OpenRa.FileFormats;
using System.Drawing;
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
{
class SpriteRenderer
{
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
Renderer renderer;
const int spritesPerBatch = 1024;
Vertex[] vertices = new Vertex[4 * spritesPerBatch];
ushort[] indices = new ushort[6 * spritesPerBatch];
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
int nv = 0, ni = 0;
public SpriteRenderer(Renderer renderer, bool allowAlpha)
{
this.renderer = renderer;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
}
public void Flush()
{
if (sprites > 0)
{
renderer.DrawWithShader(quality, () =>
{
vertexBuffer.SetData(vertices);
indexBuffer.SetData(indices);
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, nv),
new Range<int>(0, ni),
currentSheet.Texture);
});
nv = 0; ni = 0;
currentSheet = null;
sprites = 0;
}
}
public void DrawSprite(Sprite s, float2 location, int palette)
{
if (s.sheet != currentSheet)
Flush();
currentSheet = s.sheet;
Util.FastCreateQuad(vertices, indices, location, s, palette, nv, ni);
nv += 4; ni += 6;
if (++sprites >= spritesPerBatch)
Flush();
}
}
}