git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -1,15 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.TechTree;
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using Ijw.DirectX;
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using OpenRa.FileFormats;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using OpenRa.FileFormats;
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using OpenRa.Game.Graphics;
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using OpenRa.TechTree;
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namespace OpenRa.Game
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{
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using GRegion = OpenRa.Game.Graphics.Region;
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class Sidebar
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{
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TechTree.TechTree techTree;
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@@ -17,11 +17,11 @@ namespace OpenRa.Game
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SpriteRenderer spriteRenderer, clockRenderer;
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Sprite blank;
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Game game;
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readonly Region region;
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readonly GRegion region;
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Animation clockAnimation = new Animation("clock");
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public Region Region { get { return region; } }
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public GRegion Region { get { return region; } }
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public float Width { get { return spriteWidth * 2; } }
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Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
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@@ -33,7 +33,7 @@ namespace OpenRa.Game
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{
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this.techTree = game.players[ game.localPlayerIndex ].TechTree;
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this.game = game;
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region = Region.Create(game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
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region = GRegion.Create(game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
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game.viewport.AddRegion( region );
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spriteRenderer = new SpriteRenderer(renderer, false);
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clockRenderer = new SpriteRenderer(renderer, true);
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