Decompose RenderInfantry into WithInfantryBody and RenderSprites.
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@@ -148,7 +148,7 @@ namespace OpenRA.Mods.Common.Traits
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return cachedImage = info.GetImage(self.Info, self.World.Map.SequenceProvider, race);
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}
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protected void UpdatePalette()
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public void UpdatePalette()
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{
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foreach (var anim in anims.Values)
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anim.OwnerChanged();
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